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Wwise 2012.1 now available to download

March 22, 2012 by Michael Taylor

Audiokinetic have released Wwise version 2012.1, which focuses on new features, workflow enhancements and a variety of performance and bug fixes. The headline new feature is undoubtedly the  introduction of seven  iZotope plug-ins for Windows and Xbox 360. Included in the suite are: Hybrid Reverb Hybrid Reverb allows the user to import an impulse file, extract the early … [Read more...]

Demonstration of SSX’s ‘RUMR’ system

March 15, 2012 by Michael Taylor

[youtube]http://www.youtube.com/watch?v=tLiA1dbMpls[/youtube] Ted Conley, Audio Director of EA Canada and the technical artist behind the RUMR (Realtime User Music Remix) system, has uploaded a video demonstrating how to utilize the custom soundtracks features of SSX, and the RUMR system. In the five minute video, Ted explains and demonstrates the various methods used to … [Read more...]

Wabi Sabi Sound

March 12, 2012 by Miguel Isaza

[youtube]http://www.youtube.com/watch?v=udQOi5cgIqo[/youtube] Cool video profile about the work of the guys at Wabi Sabi Sound featuring sound designers Andrew Lackey and Geoffrey Garnett. … [Read more...]

Sound & Vision interviews Mass Effect 3 Audio Lead Rob Blake

March 2, 2012 by Michael Taylor

The Sound and Vision Magazine website have published an interview with Rob Blake, the Audio Lead on Bioware's upcoming Mass Effect 3. The interview discusses the musical direction of the Mass Effect series, the story behind the credits song of the original Mass Effect, effective control of the dynamic range in order to fully realise the sound design and emotional content, the … [Read more...]

Q&A with the Audio Team of Journey

February 28, 2012 by Michael Taylor

IndieGames.com has published an interview with composer Austin Wintory and sound designer Steve Johnson on their respective work on the upcoming PS3 title Journey. The interview briefly covers topics such as the challenges of working on a project without dialogue. flOw had its aquatic environment, while Journey is set within expanses of sand. How will the sound of the game … [Read more...]

Game Audio Podcast #16: GDC 2012

February 27, 2012 by Michael Taylor

A new episode of the Game Audio Podcast is now live. This edition features guests Kenneth Young (MediaMolecule)  and voice over artist DB Cooper discussing a wide range of topics related to the Game Developers Conference, including the submission and approval of sessions. Download the podcast, or listen to it at www.gameaudiopodcast.com … [Read more...]

Interview with Nick Wiswell, Audio director of Turn 10

February 26, 2012 by Michael Taylor

The vehicle focused Track Time Audio blog has posted an interview with Turn 10's and ex-Bizarre Creations Creative Audio Director Nick Wiswell,  covering the production of Forza Motorsport 4 and the pipeline of recording sessions to finished in-game audio for the car engines. TTA: Could you talk a bit about the process a vehicle goes through between recording session and … [Read more...]

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