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AudioGaming to launch AudioWeather plugin at GDC 2012

February 22, 2012 by Michael Taylor

[youtube]http://www.youtube.com/watch?v=DGefQsuuS4M&context=C3c2cf31ADOEgsToPDskKONGbXEBAYTX1GVuUXVb-Z[/youtube]

AudioGaming have unveiled their innovative plugin ‘AudioWeather‘ for FMOD and other audio engines, and will be demonstrating the plug-in in action live at FMOD’s Game Developers Conference booth (1532) in San Francisco, March 7th -9th.

AudioGaming introduces the first procedural and dynamic audio weather system. Based on specific acoustic modeling we produce realistic as well as unrealistic sound effects computed in real time. Game designers get high level control and Sound designers / Programmers get expert control on the generated audio.

For the sound designer, the natural interaction between a scene and its parameters will dramatically enhance the speed of sound conception, its dynamic integration as well as the number
of sound design possibilities. The interactive audio synthesizers developed by AudioGaming represent an innovative complement to audio samples that can usually impose tedious processes (edition/tagging/integration) for interactive media creators.

A downloadable demo of AudioWeather running in Unity3D is available from their website for both Windows and OSX here. The demo allows you to experiment with variable wind and rain parameters and hear their effects in real time

Filed Under: news Tagged With: audiogaming, audioweather procedural, fmod, game audio, gamesounddesign, GDC2012, generative, implementation, plugins, tools, video games

Comments

  1. Harrp Hoples says

    February 22, 2012 at 8:06 pm

    Reminds me of resonance.

  2. Damien Henry says

    March 23, 2012 at 7:47 am

    Hi Harrp.

    Could you detail about “resonance” ?

    Cheers,
    Damien

Trackbacks

  1. Game Audio Podcast #17 – Post GDC Wrap Up 2012 says:
    April 29, 2012 at 4:59 am

    […] The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears Audio. Our  hosts also discuss the GANG awards, FMOD Studio, and newly emerging procedural plug-in formats for audio middleware, such as AudioGaming‘s AudioWeather. […]

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