GameSoundCon, gearing up for their 10th conference, which will take place October 7-8 at the Millennium Biltmore Hotel in Los Angeles, have made two recent news announcements. Game Audio Workers Survey First up, the results of the GamesSoundCon and Games Audio Network and Guild (GANG) joint survey that looked at working in the game audio industry are out. Whilst the … [Read more...]
AudioGaming competition — results!
The results are in! Thanks for taking part in the competition, I'm told the AudioGaming crew were quite overwhelmed by all the responses they received. Here's what Amaury said: Some quotes were just too funny so we decided to award two prizes. One for the best serious quote, one for the funniest. The two winners will get full post-production bundles. (..drum roll..) Serious … [Read more...]
AudioMotors – Review
Thanks to David Nichols @ Track Time Audio for reviewing this. When Varun asked me if I would like to review Audiogaming's "Audiomotors" engine granular synthesis tool, I excitedly agreed as it's a product I was looking into for my own purposes as well. Audiogaming supplied us with a Protools plugin on version 1.0.2 which does have some new features over 1.01, which is the … [Read more...]
AudioGaming – An Interview
We've had some inspiring, insightful and practical thoughts about procedural audio in the past few interviews. We've not only looked at what can ideally be possible with it, but also what its limitations can be. For those of you who keep up with game audio news, AudioGaming must not be new to you. They are a few years old with the sole purpose of developing next generation … [Read more...]
Game Audio Podcast #17 – Post GDC Wrap Up 2012
The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears Audio. Our hosts also discuss the GANG awards, FMOD Studio, and newly emerging procedural plug-in formats for audio middleware, such as AudioGaming's AudioWeather. You can check out … [Read more...]
AudioGaming to launch AudioWeather plugin at GDC 2012
[youtube]http://www.youtube.com/watch?v=DGefQsuuS4M&context=C3c2cf31ADOEgsToPDskKONGbXEBAYTX1GVuUXVb-Z[/youtube] AudioGaming have unveiled their innovative plugin 'AudioWeather' for FMOD and other audio engines, and will be demonstrating the plug-in in action live at FMOD's Game Developers Conference booth (1532) in San Francisco, March 7th -9th. AudioGaming introduces the … [Read more...]