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Creating the Spaces of Ambience

December 29, 2012 by Shaun Farley

Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences for games (this applies equally to film), I am striving to make them blend into the background and not mask any important in game sounds. For most ambiences, these are the most important qualities that I am attempting to resolve. In order to achieve this, I need to firstly focus on … [Read more...]

Ariel Gross Interview

November 21, 2012 by Michael Taylor

This is an interview with our guest poster for November -  Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as the Saint's Row and Red Faction series. Check out Ariel's introduction post, and his blog 'I Feel Like a Fraud and So Can You!' Can you tell us a little about how you got into audio, and your audio career … [Read more...]

Music & Sound Awards 2013 – Call for Entry

November 19, 2012 by Michael Taylor

On 8th October, the entry window opened for the Music+Sound Awards 2013, an awards event that celebrates sound design and music in the creative industries. Gaming, Film, TV and Advertising professionals are invited to become part of a music and sound celebration, which offers this incredible wealth of talent their moment in the limelight. There will be awards for Best Original … [Read more...]

Room Tone = Emotional Tone: The Importance of Hearing Ambience

November 15, 2012 by Michael Taylor

  am·bi·ence noun /ˈambēəns/ ambiances, plural; ambiences, plural The character and atmosphere of a place                     - the relaxed ambience of the cocktail lounge is popular with guests Background noise added to a musical recording to give the impression that it was recorded live Wherever you may be reading this article, stop whatever you are doing, and … [Read more...]

Ariel Gross Guest Post: ‘I Feel Like a Fraud and So Can You!’

November 14, 2012 by Michael Taylor

This is a guest article written by Ariel Gross, Audio Director of game development studio Volition Inc, which produces such PC and console  titles as the Saint's Row and Red Faction series. You can view Ariel's introduction post here. I Feel Like a Fraud and So Can You! Every now and then I feel like a fraud. Every now and then I feel like I'm merely masquerading as a … [Read more...]

Guest Poster Introduction: Ariel Gross

November 7, 2012 by Michael Taylor

Editors note: This series of articles by Ariel were initially planned to be for the 'Featured Sound Designer', but due to recent changes to Designing Sound they will simply be posted each Wednesday over the month of November. And now, please allow Ariel Gross,  Studio Audio Director at Volition to introduce himself in his own words. The year is 1991. Ariel Gross is 12 years … [Read more...]

FMOD Studio Video Tutorials Now Avaliable

October 11, 2012 by Jack Menhorn

While we still don't know when FMOD Studio will come out of beta, we do know when some tutorial videos by Stephan Schutze will be available (right now). [youtube]http://www.youtube.com/watch?v=vr6pCpV9mO8&feature=plcp[/youtube] Currently there are 4 new videos on the FMOD Video Channel which cover Interface Introduction (above), Project Setup, Multitrack Introduction and … [Read more...]

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