• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Loudness In Game Audio

February 28, 2013 by Jack Menhorn

Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is happening in game audio in regards to loudness metering. From the G.A.N.G. IESD Committee: "Loudness and monitoring levels have been very high on the IESD's agenda since the the organization … [Read more...]

Does Bit or Sample Rate Reduction Affect Loudness Measurements?

February 27, 2013 by Shaun Farley

A few nights ago, I was struck by an idea that hadn't occurred to me previously. I was prepping for a presentation on loudness metering at a game development studio that would take place the following day. It was a question... Would bit rate or sample rate reduction affect the loudness measurement of sounds metered using ITU-R BS.1770? Both are practices common to game … [Read more...]

Capcom Audio Director Tomoya Kishi Interview

February 11, 2013 by Jack Menhorn

Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don't seem to get much visibility.  To that end I reached out to Tomoya Kishi, who is the Audio Director and Senior Manager of Audio Design and Production at Capcom: "Tomoya Kishi joined Capcom in 2001, beginning his career as … [Read more...]

Loudness Webinar Recording Available

February 11, 2013 by Shaun Farley

If you missed Saturday's webinar, the recording is now available. Just click here to load it up. We had some reports of audio issues, which appear to be due to the service's compression settings. All of the truly pertinent information is included in the slides that were part of the presentation. So if things get a little difficult to make out sonically, don't fear that … [Read more...]

I Love Plug-ins!

January 24, 2013 by Shaun Farley

Guest Contribution by Tom Todia I love Plug-Ins!  There, I feel much better now. Since January is the month of the plug-in here at Designing Sound, I thought this was a great opportunity to share one of my new favorites with you. This plug-in does exactly what its name states but it has a twist that I absolutely love. If you have not yet used it then allow me to introduce … [Read more...]

Free “Loudness Metering” Webinar

January 23, 2013 by Shaun Farley

We're changing the name of the "Film Sound Discussion Group" to Designing Sound Discussion Group, because it's silly to think that we'll never have a live discussion about anything other than film. While I'm on the subject, it's also high time we scheduled the next webchat! As the title of the post suggests, in the next presentation I'll be explaining how, exactly, ITU-R … [Read more...]

Design’s Future Potential Engaging Audio

January 22, 2013 by Shaun Farley

Michael Theiler has posted a new article on Gamasutra in response to Rob Bridgett's "After Sound Design" I have been buoyed recently due to some excellent writings by Ariel Gross and Rob Bridgett talking about game development, and also by my own sense of belonging in the world of games. We are at such an exciting and interesting point in history as it relates to games, and … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework