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Video Games and Loudness Standards: Interview with Sony’s Garry Taylor

July 30, 2012 by Michael Taylor

The issues of loudness and dynamic range  are common across all audio/visual media, but recently this conversation has been gaining traction within the game audio community. Following his presentation 'Fighting the Loudness War' at the Develop conference in early July, I contacted Sony Computer Entertainment Europe's Audio Director Garry Taylor to discuss the subject … [Read more...]

Interview with Leonard J. Paul, of the School of Video Game Audio

July 5, 2012 by Michael Taylor

With the rise in popularity of sound design, and game audio as a career choice among audio engineers, there is a growing call for formal training and education courses that will prepare prospective professionals accordingly.  Last week, I posted this open call for students to enrol in the School of Video Game Audio. The co-founder of the School,  Leonard J. Paul, has been kind … [Read more...]

School of Video Game Audio Now Open

June 26, 2012 by Michael Taylor

The first online school for learning how to create professional audio for video games has just announced that it is accepting applications for its first course from July to August 2012. The application deadline of Friday June 29, 2012 is rapidly approaching and is limited to ten students, so make sure to have a look at the details on their application page … [Read more...]

Joining Team Audio

June 26, 2012 by Michael Taylor

Volition Sound Designer Ariel Gross has posted a blog on AltDevBlogADay on the process of getting hired for a game audio position. The blog contains some fascinating insights on the hiring agents perspective , and is a valuable read for those trying to break into the industry, check out the except below; We kept a central person to review all incoming applicants. That would … [Read more...]

AudioGaming – An Interview

June 13, 2012 by Varun Nair

We've had some inspiring, insightful and practical thoughts about procedural audio in the past few interviews. We've not only looked at what can ideally be possible with it, but also what its limitations can be. For those of you who keep up with game audio news, AudioGaming must not be new to you. They are a few years old with the sole purpose of developing next generation … [Read more...]

Develop Audio Special Roundup

June 10, 2012 by Michael Taylor

UK games industry website Develop-Online has posted a series of special articles and interviews with various members of the audio production community on  game audio. This Audio Special discusses a broad range of subjects such as voice production and localisation, audio implementation, generative audio, sound libraries and the importance of setting and maintaining standards … [Read more...]

Max Payne vs. Mazda, and the Sounds of Violence

June 5, 2012 by Michael Taylor

  IGN have posted an article on game audio, focusing discussion on Max Payne 3 and Forza Motorsport 4. Various members of Rockstar's audio teams are interviewed ( Nick Warseck, audio lead at Rockstar New England and Steve Donohoe, lead audio designer at Rockstar Toronto ) , along with Nick Wiswell and Adam Wilson of Turn 10. An excerpt of the article is below   Max … [Read more...]

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