Total immersion has been a keyword for the Battlefield game series. DICE strive to achieve this in every aspect of the game and audio plays an important role. In this video interview with lead sound designer Andreas Almström and senior audio director Bence Pajor from the audio department of DICE, they talk about the sound of the new Battlefield V. They talk about how they … [Read more...]
Interview with Ben Minto, Sound Director from Dice
In this interview, Ben Minto, who worked as sound director on Star Wars Battlefront, tells about what sets Dice apart from the typical triple A studios and what his responsibilities are as a sound director. He also talks more generally about his sound design process; for example how he uses sound libraries to create new source material. Read the interview here. … [Read more...]
Using Convolution Reverb For Designing Lo-Fi Sounds
When I think lo-fi, I think lo-fi sci-fi. I think of games like Alien Isolation, Bioshock, SOMA. Films like Alien and Blade Runner. I think of gritty, chunky sounds. Interfaces or devices that click and clatter and that have been through the ringer more than once. I think what makes lo-fi sci-fi so great is how everything seems to be grounded in some sort of … [Read more...]
Interview with Veteran Sound Designer Seph Lawrence
In this interview, Philip Mantoine from theproaudiofiles.com had a chance to pick the brain of audio veteran Seph Lawrence. Lawrence has an impressive career. He has been Creative Director, Sound Supervisor and Sound Designer working for companies like Blizzard Entertainment, Raven Software and most recently Torrential Audio - a company specializing in recording and … [Read more...]
The Beeping, Gargling History of Gamings Most Iconic Sounds
screenshot from "The Psychology Behind Video Game Sounds (1972-1998), wired.com Cool overview of the history of game sound design and psychoacoustics. With insight from senior audio director at Blizzard Entertainment Russell Brower, the article plunges the depths of vintage 8bit and 16bit games and their sound design. The "dying" sound in 'Space Invaders' and the coin grab … [Read more...]
Sigi Klar: The Audio Mentoring Project
Though 'Mentorship' was last month's theme, we saw the following post on Sigi Klar's blog and asked for his permission to post it here, which he happily permitted. Last year I was lucky enough to be accepted into the Audio Mentoring Project (click here for details) and I undertook a very enriching mentorship that helped me grow a lot as a Sound Designer. What is the AMP … [Read more...]
Exploring the Sounds of Digital Extreme’s Warframe
Earlier in 2018, Digital Extremes out of London, Ontario celebrated the 5th anniversary of its flagship game, Warframe. This past summer it also held its third sold-out convention for fans of the free-to-play shooter called TennoCon. One of the main panels discussed the sound design and the tools of the trade used to craft the sonic experience in the ever-expanding … [Read more...]