screenshot from “The Psychology Behind Video Game Sounds (1972-1998), wired.com
Cool overview of the history of game sound design and psychoacoustics. With insight from senior audio director at Blizzard Entertainment Russell Brower, the article plunges the depths of vintage 8bit and 16bit games and their sound design. The “dying” sound in ‘Space Invaders’ and the coin grab from ‘Super Mario Brothers’ are discussed as some of the first examples of interactive audio and psychoacoustics in an interactive environment.