Total immersion has been a keyword for the Battlefield game series. DICE strive to achieve this in every aspect of the game and audio plays an important role.
In this video interview with lead sound designer Andreas Almström and senior audio director Bence Pajor from the audio department of DICE, they talk about the sound of the new Battlefield V. They talk about how they found the right weapons and vehicles that were used in WW2, how they record everything from scratch in the right environment from different distances and how to mix this in the game.
There are also short video clips from the different recording sessions of hand grenades thrown into water, other explosives in different environments, guns and a V1 rocket engines strapped on to a snow mobile.
Watch the video on Youtube here