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The Sound of Battlefield V

November 5, 2018 by Morten Brogaard

Total immersion has been a keyword for the Battlefield game series. DICE strive to achieve this in every aspect of the game and audio plays an important role. In this video interview with lead sound designer Andreas Almström and senior audio director Bence Pajor from the audio department of DICE, they talk about the sound of the new Battlefield V. They talk about how they … [Read more...]

Interview with Ben Minto, Sound Director from Dice

October 19, 2018 by Morten Brogaard

In this interview, Ben Minto, who worked as sound director on Star Wars Battlefront, tells about what sets Dice apart from the typical triple A studios and what his responsibilities are as a sound director. He also talks more generally about his sound design process; for example how he uses sound libraries to create new source material. Read the interview here. … [Read more...]

Into the Wild: A Postmortem on a Wildlife Recording Trip with Jason Wolford

June 20, 2017 by Ashley Coull

Jason Wolford, Senior Audio Designer and recording enthusiast, recently participated in the Introduction to Wildlife Sound Recording program hosted by the Wildeye International School of Wildlife Film-making. This incredible opportunity takes individuals that are interested in the sound recording of wildlife and environments and transports them to a remote location where they … [Read more...]

News: Sounds of Star Wars Battlefront, Part 1

February 9, 2016 by Adriane Kuzminski

Stormtrooper is thrown by the blast of a massively destructive grenade called the Thermal Imploder

In Part 1 of this blog series, EA DICE invites you to hear from the sound designers of Star Wars: Battlefront as they break down the anatomy of their favorite sounds. Does the inhaling blast of a thermal imploder give you a Pringles complex, prompting you to lob them one after another until your lack of strategy causes others to wonder if Jar Jar Binks is on the battlefield? … [Read more...]

… Mr. President!!! … (Gen 3 Helicopter Implementation in Frostbite/Battlefield 4)

July 10, 2014 by Jack Menhorn

Guest contribution by Ben Minto and Bence Pajor of DICE … Mr. President!!! ... There we were in The Thirsty Bear, reflecting on the first lot of GDC Audio Sessions, and up walks Mr. Menhorn. He knew what he wanted from us; so after introductions, a few more IPAs and some passionate discussion it was in the bag. So here we are. A “behind the scenes”, warts and all, … [Read more...]

The Voice Over Story behind Battlefield – An Interview With Tomas Danko

August 23, 2012 by Jack Menhorn

Fantastic interview by Watson Wu over at the RØDE Microphones:   When a gamer plays EA's platinum selling Battlefield title, they will often remember and enjoy the sounds of numerous weapons and vehicles, but of course great sounding voices from clean recordings also make the game shine. In fact, Battlefield has a huge array of characteristic voices! With the recent … [Read more...]

An Interview with Stefan Strandberg, Audio Director on “Battlefield 3”

April 15, 2011 by Miguel Isaza

Sophia Tong of Sound Byte has published an interview with audio director Stefan Strandberg, who talks about his work on "Battlefield 3". "Many people might think that we are trying to create the ultimate weapon sound in every single case, but it is the other way around. We create sounds that match the palette that we have decided upon. So it is not about creating an awesome gun … [Read more...]

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