With this article I really wanted to find out about the nuts and bots of vehicle engine sound design and implementation. So I contacted a few people and got some great responses and a fascinating insight into the process. My thanks to Stephen Baysted, Audio Director and Composer at Slightly Mad Studios, Greg Hill, Sound Designer at Soundwave Concepts, Adam Boyd, Sound Designer … [Read more...]
Spectral Analysis: Interview with Rob Blake
Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck It was my pleasure to speak with Rob Blake, Audio Director best known for his work on the Mass Effect trilogy. Plants vs Zombies: Garden Warfare is available now for PC and will be available for PS3/PS4 on August 19th. BD: What originally made you move away from the UK to … [Read more...]
Review: Sound Librarian Sound Recording Workshop
As Designing Sound’s month devoted to Silence comes to an end, what better time to take a look at a remarkable video course that delves into the vast and interesting world of effective sound recording. The Sound Recording Workshop (video/audio series) comes to us from Sound Librarian and presenter Stephan Schütze. … [Read more...]
FMOD Goes Indie Free
FMOD Studio, one of the go-to tools for creating audio content in game environments, are making their tools completely free for independent game developers. The previous licensing structure was based largely on whether your use was commercial or not, but now Firelight Technologies - the company that makes FMOD - have announced its next generation audio content creation tools … [Read more...]
The Sound Design of The Banner Saga
Guest Contribution by Michael Theiler of Kpow Audio We always knew The Banner Saga was going to be something special. First contact with the guys behind it was so positive and just easy. Our meetings and emails hit all the rights notes creatively so much so we just knew it was going to be an exhilarating ride. We weren’t wrong. Working on a project with such rich creativity … [Read more...]
Interview with Raymond Usher
Guest Contribution by Neil Cullen Raymond Usher started work in the games industry in 1992 as a sound designer at DMA Design, working on a number of titles, most notably the original Grand Theft Auto games. He became the company's senior audio programmer and through the release of GTA III, was part of the metamorphosis into Rockstar North. Raymond stayed at Rockstar until … [Read more...]
Sound Librarian Announces The Official FMOD Learning Suite
The wise and multitalented Stephan Schutze has announced a wonderful sounding suite of educational tools for the upcoming game audio middleware FMOD Studio. I can't wait to see it for myself at GDC 2013. Press release below. Sound Librarian For Immediate Release Sound Librarian Announces The Official FMOD Learning Suite Melbourne, … [Read more...]