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A New Approach to Internships?

February 3, 2015 by Shaun Farley

Guest Contribution by Timothy Muirhead Although we all like to talk about sound work as a very creative discipline it is also a technical one.  Universities and other post secondary institutions really have their hands full trying to teach both sides of the craft - the hows and the whys.  Most come up short on one side or the other and that is why the industry has come to rely … [Read more...]

Deep or Shallow?

January 30, 2015 by Shaun Farley

Guest Contribution by René Coronado To a large degree, the purpose of learning is less to purely gain knowledge for the sake of it, and more to gain knowledge in order to use that knowledge to do something. I propose that there are two basic types of learning: shallow and deep. Both types are useful, and both have positives and negatives.   Shallow learning … [Read more...]

Dynamics In Education – Interview With Michael Sweet, Professor of Game Audio at Berklee College of Music

January 29, 2015 by Richard Gould

  As the Artistic Director of Video Game Scoring at Berklee College of Music, Michael Sweet leads the development of the game scoring curriculum.  Michael is an accomplished video game composer and has been the audio director of more than 100 award winning video games.  His work can be heard on the X-Box 360 logo and on award winning games from Cartoon Network, … [Read more...]

Forging New Territory: Audio Design Education, Non-Traditional Disciplines, & Diversity

January 27, 2015 by Jack Menhorn

Guest Contribution By Chanel Summers As a woman who has built her own career on a platform of game audio, game design and game production, I am passionate about programs that teach and empower women to follow a similar path. As there are such few women in the field of video game audio, fewer are even aware of the opportunities. I have been on a mission to try and change that – … [Read more...]

Learning Audio Middleware Online: Where to Start?

January 26, 2015 by Berrak Nil

Knowing your way around audio middleware is quickly becoming a required skill to get a job in the game audio industry. If you are a sound designer and/or a composer that is looking to break into the world of game audio, learning how to work with various audio middleware solutions will not only give you a head start and set you apart from the “competition”, but it will also give … [Read more...]

Audio Education – A view from the middle

January 20, 2015 by Cormac Donnelly

Clearly the fates have decreed that I should not only be involved in the writing of a new audio degree as education month comes around, but that I should also be well into my own studies, working towards a Master's degree in Sound Design. However, in getting to this point, my own audio education has meandered along most of the routes one might take in the pursuit of a career in … [Read more...]

Life Lessons and Audio Education

January 14, 2015 by Shaun Farley

Guest Contribution by April Tucker Having a degree in audio can be a double-edged sword. This was a lesson I learned after one of my earliest interviews, not long after completing my Master’s Degree (in Sound Recording). I was new to Los Angeles and interviewing for part-time tech work. It seemed to be going well until the interviewer said, “I don’t even have friends with … [Read more...]

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