Guest Post by Tadej Droljc Introduction The purpose of this article is to introduce the reader to the subject of Real-Time Sonographic Sound Processing. Since sonographic sound processing is based on windowed analysis it belongs to the digital world. Hence we will be leaning against digital concepts of audio and image or video throughout this article. Sonographic Sound … [Read more...]
DSP Environment Learning Resources
So far this month; Shaun Farley's Pure Data Wavetable Synth series and Varun Nair's pep talk An Intimidating Start have been great introductions into the word of Max/MSP and Pure Data (I wish I had those articles when I got started!). I am still quite a beginner myself with Pure Data (and moreso with Max/MSP) so what I thought I would do is share some links that have helped me … [Read more...]
Pure Data Wavetable Synth – Part 7
Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. Today is "amplitude" day in our wavetable synthesizer series. We're going to be … [Read more...]
Designing Ambiences in Max/MSP
Guest article by Andreas Jonsson DSP beginnings Last year, I undertook a one-year Masters in Sound for Moving Image at the Glasgow School of Art, which got me properly introduced to the wonderful world of DSP and the seemingly endless possibilities of Max/MSP. Having dabbled briefly in Pure Data and coming from a background of computer programming, it didn’t take long … [Read more...]
Designing Sound Discussion Group – Les Stuck on Max/MSP
We've got a fun new webinar setup for this coming Sunday, April 28th. Les Stuck, Technical Director at Mills College and Max/MSP Guru, will be giving an overview of some of the things that are possible in the Max system, how to get started, and how and when he uses Max/MSP. It will take place at 2PM (U.S. Pacific Time), and will last about an hour...there will also be an … [Read more...]
Scaling and Design
In my previous post I mentioned about thinking of sound as data. What is this data? It could be the frequency of an oscillator, the resonance of a filter, the grain size of a granulator, pitch, amplitude...and so on. We could probably fill pages worth of parameters that can either define or control the qualities of a sound. If we can break down such parameters into numbers, we … [Read more...]
Pure Data Wavetable Synth – Part 6
Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. In the last tutorial in this series, we achieved MIDI control of playback. It would be … [Read more...]