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Art and technique of sound design

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Spectral Analysis: Interview with Saki Kaskamanidis

September 27, 2013 by Cormac Donnelly

Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck BD: How did you get involved in game audio? SK: It all started back in 1995. I was in a band and our keyboard/synth player, Jeff Van Dyck, was working for EA. He was working on the soundtrack for NHL 96 and needed a guitarist to lay down all the riffs, so he hired me. … [Read more...]

Tunes and Tones: A Writer/Director’s Perspective on Sound

September 26, 2013 by Samuel Ejnes

Guest Contribution by Pierce O'Toole Writer/Director Pierce O'Toole shares his thoughts on music and sound design, and how they play into his creative process.   As a writer and director, my biggest concern on any project is the story. Every project has a story that you are trying to tell. When I approach sound, the lens I view it through - or the speaker I hear it through, I … [Read more...]

Interview: Rob Bridgett and Game Audio Culture

September 19, 2013 by Jack Menhorn

Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called "Game Audio Culture". Here are some questions Damian Kastbauer and I put together for Rob.   Can you tell the few Designing Sound readers who don't know who you are a bit about your background in sound design, game … [Read more...]

Sounding Real: Directing VO for Games

September 9, 2013 by Shaun Farley

Guest Contribution by DB Cooper For our collaboration month, some tips from a voice actor...on working with voice actors. Actors are, for the most part, eager to please. And they know that games need to be recorded fast— there's so much script and so little time. Actors are keen to help get the work done quickly, and often approach lines of script as elements that … [Read more...]

Voices of Collaboration

September 2, 2013 by Shaun Farley

The start of September. The start of a new topic! We're going out on a limb this month and doing something really different. "No one is an island." "You don't work in a vacuum." "The whole is greater than the sum of its parts." We are but one small piece in a complex system that builds art. I know many sound professionals who are happy to talk about becoming story … [Read more...]

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