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Dive Into Code – Part 3 of 3

March 11, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Dive Into Code – Part 2 of 3

February 19, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace)

February 18, 2016 by Richard Gould

As art of the Audio Programming theme this month, I thought it would be interesting to learn about the interactive/reactive score to Mini Metro, a game which was released late last year by developer Dinosaur Polo Club to broad critical acclaim. [youtube]https://www.youtube.com/watch?v=WJHKzzPtDDI[/youtube] I sat down recently with Rich Vreeland (aka 'Disasterpeace') to … [Read more...]

Dive Into Code! – Part 1 of 3

February 12, 2016 by Adriane Kuzminski

A vacant dock relaxes in the grand view of the Rainbow Park mountain range as a peaceful Alta Lake flickers below.

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Interview with Raymond Usher

September 30, 2013 by Shaun Farley

Guest Contribution by Neil Cullen Raymond Usher started work in the games industry in 1992 as a sound designer at DMA Design, working on a number of titles, most notably the original Grand Theft Auto games. He became the company's senior audio programmer and through the release of GTA III, was part of the metamorphosis into Rockstar North. Raymond stayed at Rockstar until … [Read more...]

AltDevBlogADay: Putting the audio back in “audio programmer”

June 13, 2011 by lostchocolatelab

An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings: New game designs based on audio analysis, sound effects generated at runtime with procedural audio, … [Read more...]

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