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Sound Design Tutorial List

July 8, 2016 by Craig Deskins

  These days, resources to improve your audio craft are widely available on the internet.  In an effort to help finding those resources even easier, Designing Sound has compiled a list of many of the free Sound Design Tutorials that are available.  There is a wealth of information contained in this article, and whether you are an audio veteran or just starting out, you … [Read more...]

Strategies to Improve Your Workflow

July 7, 2016 by Shaun Farley

Guest Contribution by Victor Zottmann “You are fired!” - says your client. "Well, why would he? - you think. I've done what they asked for and delivered it on time.” Your client won’t tell you what you did wrong. Rather, he/she will simply fire you and look for someone else. There’s more involved than delivering on time. When I got out of sound school, I debuted as a sound … [Read more...]

DIY Travel Cases for Your Blimps

June 9, 2016 by Shaun Farley

I have four single mic Rycote windscreens that come from two (maybe three) different generations of design/construction. My two WS2 windscreens are very recent, and much sturdier in build than my two WS4 windscreens. There's some field recording I'd like to do over the summer, but I have concerns about getting these windscreens safely out to some of the locations I want to hit. … [Read more...]

Dive Into Code – Part 3 of 3

March 11, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Dive Into Code – Part 2 of 3

February 19, 2016 by Adriane Kuzminski

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Dive Into Code! – Part 1 of 3

February 12, 2016 by Adriane Kuzminski

A vacant dock relaxes in the grand view of the Rainbow Park mountain range as a peaceful Alta Lake flickers below.

This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]

Macros for Audio Production – Automating Your Workflow

January 31, 2016 by Richard Gould

This article was born out of an idea for a GDC audio talk proposal. Another one of my proposals was selected so I thought I’d turn the core idea of this one into a DS post in case it’s of use to the community. Do you use macros in your music/sound production? If the answer is yes, then this article isn’t for you. Given January's theme is all about time management, I feel … [Read more...]

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