If you are a sound effects or synth creator who has submitted a library to the Designing Sound monthly recaps and you would like to contribute to this series (and for some you haven't received the questionnaire—check your spam folder), please email [email protected]. The deadline is 14 June. We've had a great turnout from the SFX creators in our … [Read more...]
Pushing the Boundary – Your Stories: SFX Creators, Part 1
If you are a sound effects or synth creator who has submitted a library to the Designing Sound monthly recaps and you would like to contribute to this series (and for some you haven't received the questionnaire -- check your spam folder), please email [email protected]. The deadline is 14 June. When creating sound effects, how have you pushed the … [Read more...]
Playing with the Boundary: An Interview with Eduardo Ortiz Frau
Eduardo Ortiz Frau is a freelance game audio designer based in Austin, TX. He has worked in audio and music production for over ten years and has been working in sound design for games since 2011. He's worked on titles like The Stanley Parable, Apotheon, and Neverending Nightmares. Eduardo Oritz Frau was kind enough to answer some of our questions about his work including … [Read more...]
Music Cognition and Psychoacoustic Research: An Interview with Dr. Susan Rogers
For this month's theme of "Research", Dr. Susan Rogers was kind enough to answer our questions about her work and research in music cognition and psychoacoustics. Susan Rogers holds a doctorate in cognitive psychology from McGill University (2010). Prior to her science career, Susan was a multiplatinum-earning record producer, recording engineer, mixer and audio technician. She … [Read more...]
Plugin Research and Development at iZotope: An Interview with Matthew Hines
Matthew Hines is an audio technologist specializing in post production and audio mastering by day, and a keyboardist by night. Hailing from England, where he cut his teeth editing MIDEM award-winning classical recordings, dialogue and audio restoration for Nimbus Records, he's called USA home for the last eight years. Freelancing as a sound designer and dialogue editor for … [Read more...]
The Programmed Music of “Mini Metro” – Interview with Rich Vreeland (Disasterpeace)
As art of the Audio Programming theme this month, I thought it would be interesting to learn about the interactive/reactive score to Mini Metro, a game which was released late last year by developer Dinosaur Polo Club to broad critical acclaim. [youtube]https://www.youtube.com/watch?v=WJHKzzPtDDI[/youtube] I sat down recently with Rich Vreeland (aka 'Disasterpeace') to … [Read more...]
Spectral Analysis: Interview with Gordon Durity
Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck Gordon Durity is the Executive Audio Director of the EA Audioworks team, which supports the audio development of the upcoming Need for Speed release available on November 3rd, 2015 for PS4 and Xbox One (PC due in the spring of 2016). I’d like to extend my thanks to Gordon for … [Read more...]