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Pure Data Destruction

June 5, 2015 by Doron Reizes

Guest Post by Leonard J. Paul Introduction To fit in with May's theme of “destruction” at DesigningSound.org, I wanted to create a patch that demonstrated how Pd (Pure Data) could be used to create interesting sounds of “digital destruction” with a fairly minimal amount of implementation. Hopefully this patch will be helpful for those wanting to learn a bit about Pd. Just to … [Read more...]

One Is Not Enough: Understanding Bias in the Audio Community

May 28, 2015 by Shaun Farley

Guest Post by Kate Finan The studio owner skimmed my resume and nodded several times. He glanced up at me, back down at the resume, and then carefully set it back on his desk. “Your credentials are great. The chair of the Sound Recording Department recommended you very highly, and we have a close relationship with him. So, we will hire you… We will hire you, but you won’t … [Read more...]

“On Thin Ice”: A Sampling Session Retrospective

May 26, 2015 by Richard Gould

Guest Contribution by Chris Burgess There are two points to this article.  The first is, if you see something you want to do, get out there and make it happen.  The second, being that when an opportunity presents itself to you, be aware enough of your surroundings to scoop it up (and then record some awesome sounds).  What follows is an account of my attempt to record dry ice … [Read more...]

Tonsturm’s Massive Explosions – Behind the Scenes

May 14, 2015 by Shaun Farley

Guest contribution by the fine folks at TONSTURM As the theme of this month is destruction we are really happy to be invited on Designing Sound to share our stories about the production and creation of our latest sound effect library: TONSTURM | Massive Explosions: … [Read more...]

Brighten the Corners of Game Audio

May 13, 2015 by lostchocolatelab

Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors  I wondered how my life post-freelance would change my experience at GDC. Worried that I might not have the drive to meet and connect with people, without the dependency on hustling for opportunities. … [Read more...]

3D Audio: Weighing The Options

April 17, 2015 by Anastasia Devana

Phono 3D UI screenshot

Guest Contribution by: Anastasia Devana   With the recent rise of virtual reality (VR), there is a growing interest in fully spatialized 3D audio. Several plugins are available for implementing 3D audio, and choosing between them can be difficult, especially if you’re tackling this technology for the first time. While it may seem that all 3D audio plugins do the … [Read more...]

Workflow and Creativity – A Journey Through Hot Sugar’s Cold World

April 2, 2015 by Shaun Farley

[ed. This article was originally intended to as part of our focus on women in March, but was delayed for a few reasons, but a good article is still a good article...enjoy!] Guest Contribution by April Tucker Thanks to everyone who took the time to comment, share, and reach out about my recent contribution, “Women in Audio: Yes, We Exist!” I was floored by the response, and … [Read more...]

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