• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Dark Hearts: The Secret of Haunting Melissa

February 5, 2015 by Shaun Farley

Guest Contribution by Scott Kramer With Haunting Melissa, we sought to bring feature film quality sound to an iOS app. It was an incredible experience, so when Neal Edelstein asked me to join the Hooked Digital Media team for Haunting Melissa: Dark Hearts, I jumped at the chance. Like many of us, my "day job" is designing sound for feature films and television. Hooked is … [Read more...]

A New Approach to Internships?

February 3, 2015 by Shaun Farley

Guest Contribution by Timothy Muirhead Although we all like to talk about sound work as a very creative discipline it is also a technical one.  Universities and other post secondary institutions really have their hands full trying to teach both sides of the craft - the hows and the whys.  Most come up short on one side or the other and that is why the industry has come to rely … [Read more...]

Forget the 1s and 0s…

February 2, 2015 by Shaun Farley

We may be firmly in the digital age, but analog signals are always going to be a major part of our work. After all, unless you're using a digital microphone using the AES42 spec, we're at least going to be dealing with the signal path from the mic to preamp to AD...not to mention the reproduction path of DA to power amp to speaker. Analog will never truly go away, nor do people … [Read more...]

Deep or Shallow?

January 30, 2015 by Shaun Farley

Guest Contribution by René Coronado To a large degree, the purpose of learning is less to purely gain knowledge for the sake of it, and more to gain knowledge in order to use that knowledge to do something. I propose that there are two basic types of learning: shallow and deep. Both types are useful, and both have positives and negatives.   Shallow learning … [Read more...]

Forging New Territory: Audio Design Education, Non-Traditional Disciplines, & Diversity

January 27, 2015 by Jack Menhorn

Guest Contribution By Chanel Summers As a woman who has built her own career on a platform of game audio, game design and game production, I am passionate about programs that teach and empower women to follow a similar path. As there are such few women in the field of video game audio, fewer are even aware of the opportunities. I have been on a mission to try and change that – … [Read more...]

Learning Audio Middleware Online: Where to Start?

January 26, 2015 by Berrak Nil

Knowing your way around audio middleware is quickly becoming a required skill to get a job in the game audio industry. If you are a sound designer and/or a composer that is looking to break into the world of game audio, learning how to work with various audio middleware solutions will not only give you a head start and set you apart from the “competition”, but it will also give … [Read more...]

Audio Education – A view from the middle

January 20, 2015 by Cormac Donnelly

Clearly the fates have decreed that I should not only be involved in the writing of a new audio degree as education month comes around, but that I should also be well into my own studies, working towards a Master's degree in Sound Design. However, in getting to this point, my own audio education has meandered along most of the routes one might take in the pursuit of a career in … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework