Guest Contribution by April Tucker Having a degree in audio can be a double-edged sword. This was a lesson I learned after one of my earliest interviews, not long after completing my Master’s Degree (in Sound Recording). I was new to Los Angeles and interviewing for part-time tech work. It seemed to be going well until the interviewer said, “I don’t even have friends with … [Read more...]
It Never Ends…
First off, happy new year to all of our readers! We're going to kick this year off with a slightly different topic. We're going to take a look at education. There will be some discussion of academic programs certainly, but that's not necessarily the sum total of this topic. I know that personally, I've learned far more since finishing my "formal training" than I did during it. … [Read more...]
Our Favorite Sounds of 2014
The year 2014 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support. There have been so many great films, shows, games and events this year that we thought we would share some of our favorites for you to go … [Read more...]
Time And Psychoacoustics
When designing audio we are often thinking of time across a large variety of units: samples, milliseconds, frames, minutes, hours and more. This article is inspired by a conversation I had with Andy Farnell about a year ago at a pub in Edinburgh, right before a sound design symposium, where we discussed about time and the role it plays when it comes to designing audio. Like … [Read more...]
“Hearing Lips and Seeing Voices” – The McGurk Effect
Want to see something that’ll mess with your head? [youtube]http://youtu.be/73LE1vKGfy4[/youtube] Now, you may not have noticed anything all that strange watching the video, but mute the sound and watch it again. After that, close your eyes and listen to just the audio. Notice anything strange now? You’ve just witnessed one of the more interesting perceptual illusions, … [Read more...]
Psychology of 10 Years of Sound in World of Warcraft
For this month's topic of "Psychoacoustics" I thought I'd stretch the definition a bit and finally write an article I have wanted to for a while now, and discuss the sound design of World of Warcraft. Specifically the unscientific observations of someone (me) who has regularly experienced these sounds for fully 1/3 of their life. What I would like to discuss are my own … [Read more...]
Designing Sound Discussion Group – Psychoacoustics for Sound Designers
You can watch today's webinar here on Designing Sound, or...if you'd like to ask questions...you can join us over on Google Hangouts to participate more directly. If you'd like to ask some follow up questions, please reach out to us through our contact page, ping me on twitter or drop a comment below. Additional media used during the presentation after the break. … [Read more...]




