I love building things. I spent a great deal of my childhood building all kinds of creations out of LEGO and K’NEX (and I still do). Of course, one of my favorite parts of the building process was the necessary destruction of the older things to make the new. Working with sound, especially taking apart the normal, everyday sounds to build new and interesting sounds, has always … [Read more...]
Tonsturm’s Massive Explosions – Behind the Scenes
Guest contribution by the fine folks at TONSTURM As the theme of this month is destruction we are really happy to be invited on Designing Sound to share our stories about the production and creation of our latest sound effect library: TONSTURM | Massive Explosions: … [Read more...]
Brighten the Corners of Game Audio
Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors I wondered how my life post-freelance would change my experience at GDC. Worried that I might not have the drive to meet and connect with people, without the dependency on hustling for opportunities. … [Read more...]
Ripping Apart the Harmonic Structure of a Sound
I thought it would be boring to go the obvious route and talk about breaking a real world object for this month's destruction theme. Don't get me wrong, breaking stuff is a ton of fun...even more so when you can justify it as part of your job. Instead, I thought I'd try to go a little more creative and tangential. Let's take a look at some of the fun that can be had by messing … [Read more...]
DSDG: Scouts Honor – Documentary Sound
We're discussing sound for the documentary "Scouts Honor: Inside a Marching Brotherhood" with Director Mac Smith and Co-producer John "JT" Torrijos. The live stream will begin at 8PM (U.S. Eastern). If the stream is not available immediately on the hour, it's simply because we're waiting for someone to log in to the hangout. You can watch in the embedded video above, … [Read more...]
Destruction
Sound design is fun, and sometimes...on the good days...it can get messy. Really messy. There aren't a lot of jobs where you get the opportunity to engage in acts of constructive destruction (can we even really say that's a thing?), but sound design is one of those where, occasionally, the practitioner gets to loosen the leash on the reptilian side of the brain a little and … [Read more...]
The Sound of the Rapture – Interview with Audio Designer Adam Hay
Following on from last month's interview with The Chinese Room's Director and Composer Jessica Curry I was lucky enough to grab some time to chat with the studio's Audio Designer Adam Hay. Designing Sound: Thanks for taking the time to speak to me Adam. So, looking back through your credit list the first games you worked on were at Traveller’s Tales? Adam Hay: That’s … [Read more...]





