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Sound That Fits The ($10) Bill – An Interview with Nevin Steinberg, Sound Designer for “Hamilton”

October 4, 2016 by Richard Gould

We're kicking off this month of "Sound for Live Theater" with a very special interview with Nevin Steinberg who was kind enough to answer some of our questions about the world of sound for theater, and also some specific questions regarding his work as the Sound Designer for the musical "Hamilton" by Lin-Manuel Miranda. Nevin is a Sound Designer who's worked on over fifty … [Read more...]

Monthly Theme: Sound for Live Theater

October 3, 2016 by Richard Gould

"Stand-by SQ 01, monthly theme... monthly theme Go!" Ok, so this month we're going to be taking a look at the world of sound for live theater. This is the world where many argue the term "Sound Designer" found its first use. A world where multi-channel discreet sound systems going into the hundreds of speakers could be found long before film. Where the dynamic, adaptive … [Read more...]

Sunday Sound Thought 40 – Finding a Balance with Pride

October 2, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… When I started thinking about this post yesterday, it was from the idea of editing for the mix...prioritizing, … [Read more...]

Thoughts and opinions on sonically handling fail states in video games

September 30, 2016 by Wilfried Nass

Picture by gratisography In regards to this month about “failure”, I wanted to bend the subject a bit by talking not about human failure but handling failure as part of an audio designer job for a video game. For this, I decided to ask people who worked on games where character failure is prominent or even a central point. With no further addition before delving into the … [Read more...]

Finding Success in Failure

September 29, 2016 by Richard Gould

Last year I wrote a piece for DesigningSound caled "Failure in the Pursuit of Perfection" in which I shared how perfectionism sometimes led me to total and utter failure. I thought it might be interesting in this month of "Failure" to take a look at how the reverse can also be true. Of course there are some mistakes that are just that, errors, flubs, muddles, gaffes, … [Read more...]

Making a Music System – Wrap Up

September 28, 2016 by Charlie Huguenard

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Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]

Building a workflow through trial and error – an interview with Alessandro Laroca and Eduardo Virmond from 1927 Audio

September 26, 2016 by Rodrigo Sacic

Photo by Alessandro Laroca 1927 Audio is one of the most successful post production facilities in Brazil with numerous national awards, one MPSE best sound in a foreign film award for City of God and a MPSE nomination for Elite Squad 2. In this interview, Alessandro Laroca and Eduardo Virmond, the two creative minds ahead of the studio, recall their professional paths: a … [Read more...]

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