Axel Rohrbach is the lead sound designer of Dynamedion, an audio production studio based in Germany and focused on video games content. He's also co-founder and creative director of BOOM Library. This month we have the honor of feature him as our special guest, so let's get started! Bio Born 1981 in Frechen near Cologne, Germany. Parents got a music school, started with … [Read more...]
Coll Anderson Special: Creating Sounds with RiverRun
[youtube]http://www.youtube.com/watch?v=gfvq8-69frc[/youtube] Coll has sent us a video sharing one of the ways he likes to create abstract, yet related, sounds for the projects he works on. I'll let the video speak for itslef. Enjoy! Update: Coll has sent us some samples of the types of sounds he created. They're embedded after the jump. … [Read more...]
Coll Anderson Special: Film Sound Discussion of “Catfish”
The recording for the discussion with Coll about Catfish is now available. I just want to give you a heads up that we had some technical issues. There were a few functionality ideas that, while they worked in our initial tests, didn't pan out for the discussion. We stumble our way through, and get things kind of sorted out about 6-7 minutes in. When you load in to the … [Read more...]
Final Cut Pro X for Audio Roundup
Apple's new version of its dominating middle-end picture editorial system was released on the 21st of this month, and professonal reaction has been negative, even withering, due to a lack of seemingly obvious features and a new workflow and timeline semantic that strikes pros as very different and new, or decidedly iMovie-ish. Final Cut Pro finds a lot of use in features and … [Read more...]
The Sound of “Green Lantern”
New article on Post Magazine featuring supervising sound editors Per Hallberg and Karen Baker Landers talking about the sound of "Green Lantern". Warner Bros. Pictures’ summer action adventure Green Lantern brings the popular comic book hero to the big screen for the first time. Directed by Martin Campbell and starring Ryan Reynolds, Blake Lively, Peter Sarsgaard and Mark … [Read more...]
Post Magazine: Recording ‘Mr. Popper’s’ Penguins
Quick article from Post Magazine featuring Mark Mangini, who talks about his work on"Mr. Popper's Penguins". Mangini decided to capture original penguin recordings, so he arranged to have access to the birds that were used in the film. “We couldn’t use a regular recording facility because penguins need to be in an environment that is 40 degrees or colder at all times,” he … [Read more...]
IGDA Perspectives – Audio
The Independent Game Developers Association has released the June issue of their monthly newsletter "Perspectives" which includes a healthy round up of audio related articles: The Audio SIG: What’s In a Name?, Robin Arnott Business Argument for Great Game Audio, John Byrd Settling the Score: The History and Practice of Video Game Music, David Federman Game Design Aspect … [Read more...]




