The Independent Game Developers Association has released the June issue of their monthly newsletter “Perspectives” which includes a healthy round up of audio related articles:
- The Audio SIG: What’s In a Name?, Robin Arnott
- Business Argument for Great Game Audio, John Byrd
- Settling the Score: The History and Practice of Video Game Music, David Federman
- Game Design Aspect of the Month: Emergence in Game Audio, Gina Zdanowicz
- Blowing the Audience Away!, Yarron Katz
- Getting the Action Music You Need, Michael Worth
- Sound Advice for Sound Makers, Mary Kurek
- Voices in Action, Ashley Zeldin
- How Sense-Deprivation Can Promote Immersion, Robin Arnott
- Game Audio Above and Beyond, Justin Lassen
- Real-Time Generative Audio Environments, Stephan Schütze
You can also check out their iPad/iPhone/E-reader-Optimized version here: IGDA Perspectives June 2011
Head on over and get you fill of whats happening in Game Audio!
[…] Designing Sound is linked to the Independent Game Developers Association articles from their June release of “Perspectives” – great game audio articles – SDVM, APE, MEB […]