Photo credit I found out today that DesigningSound.org turned 2 years old on June 18th (and also crossed 1000 posts)! The amount of time, energy and dedication Miguel has put into this project is nothing short of commendable. It's been wonderful to see this website grow over time. Like me, I'm sure it's a great resource for everyone who reads it. A BIG thank you to the … [Read more...]
Sound Design Challenge #10 Announced
June's Sound Design Challenge is now open: [youtube]http://www.youtube.com/watch?v=Hywfn0euPe4[/youtube] After a short break, the Sound Design Challenge is back. There's a saying that goes, "Imitation is the most sincere form of flattery." When we hear something interesting we're to ask ourselves, "How was that made?" Obviously, the easiest way to get an answer to that, is to … [Read more...]
IR Reverb Comparisons
I published an article on IR reverb and deconvolution comparisons on my blog. Quite a few people found it useful and Miguel thought it would a good idea to share it with the rest of the community who aren't on Twitter. If you aren't on Twitter, join now! The sound community is nothing short of fabulous. After my previous post on recording and mangling IRs, I decided to find a … [Read more...]
West Texas Gun Recording
[vimeo]http://vimeo.com/23313309[/vimeo] René Coronado has recently published a fantastic three-part article on gun recording, including details on pre-production, reports of the sessions, how was the editing/tagging process and more. So a little while back I packed up the mics and headed out west to record some gunfire with my friends. Not because I had a project that … [Read more...]
Pre-Production for an Audio Team
Matt Piersall from Gl33k Game Audio churns some creative butter and comes up with a host of hot tips for kickstarting your pre-production on the way to ramping up your production cycle. From sonic concepting to audio slaying, there are some great idea's in there to help begin the process of building the palette for your next project. The following items are things that I have … [Read more...]
AltDevBlogADay: Putting the audio back in “audio programmer”
An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings: New game designs based on audio analysis, sound effects generated at runtime with procedural audio, … [Read more...]
Audio Implementation Greats #11: Marrying Toolsets
It may be premature for me to turn the focus of the series towards the future, as we find ourselves deep in the throes of the current generation console development, but I think by now those of us submerged in creating ever-expanding soundscapes for games at times suffer under the burden of our limitations. Of course, it isn't all bad, given a set of constraints and creatively … [Read more...]




