• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

A Quick Introduction to SuperCollider

April 26, 2013 by Shaun Farley

Guest Contribution by Graham Gatheral Let's be honest: code can be daunting. All those words and numbers and operators and punctuation errors... For a start, there's no GUI. How are you supposed to make anything without a GUI?! Well, as we'll see later we can make a GUI-based synth in SuperCollider with just a few dozen lines of code! But let's put GUIs to one side for now, … [Read more...]

Pure Data Wavetable Synth – Part 8

April 25, 2013 by Shaun Farley

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. We're picking up steam here. The synthesizer is essentially done. What we're doing in … [Read more...]

Sonographic Sound Processing

April 24, 2013 by Shaun Farley

Guest Post by Tadej Droljc Introduction The purpose of this article is to introduce the reader to the subject of Real-Time Sonographic Sound Processing. Since sonographic sound processing is based on windowed analysis it belongs to the digital world. Hence we will be leaning against digital concepts of audio and image or video throughout this article. Sonographic Sound … [Read more...]

Pure Data Wavetable Synth – Part 7

April 23, 2013 by Shaun Farley

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. Today is "amplitude" day in our wavetable synthesizer series. We're going to be … [Read more...]

Designing Sound Discussion Group – Les Stuck on Max/MSP

April 21, 2013 by Shaun Farley

We've got a fun new webinar setup for this coming Sunday, April 28th. Les Stuck, Technical Director at Mills College and Max/MSP Guru, will be giving an overview of some of the things that are possible in the Max system, how to get started, and how and when he uses Max/MSP. It will take place at 2PM (U.S. Pacific Time), and will last about an hour...there will also be an … [Read more...]

Pure Data Wavetable Synth – Part 6

April 18, 2013 by Shaun Farley

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. In the last tutorial in this series, we achieved MIDI control of playback. It would be … [Read more...]

Pure Data Wavetable Synth – Part 5

April 16, 2013 by Shaun Farley

Despite all of this, I’m still relatively new at Pure Data and the Max language. To those who chime in with corrections or clarifications in the comments, you are most appreciated! If you’re new to PD, make sure you check the comments section for clarifying info provided by generous souls. So far we've imported a file, created the controls necessary to select the parameters of … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework