We here at DS have finally made tough decisions in our reviewing volunteer applications. We are quite happy with our selections and rather saddened we had to turn away many more people than we were able to accept. With this new blood our goal is to bring more content more regularly and these talented volunteers will help us do so. Please welcome: -John D Black -Comac … [Read more...]
Mixing it up on GameAudioMix.com
We are just under two weeks into Dynamics Month here at DS and I think a fantastic site that has been dealing with this concept is GameAudioMix.com. Founded by the sagacious Rob Bridgett; this simple Tumblr blog has some excellent info about some of the most crucial aspects of game audio design. Some of the most recent posts include; overview of iZotope's Insight (which we will … [Read more...]
DesigningSound.org Now Recruiting Volunteers
DesigningSound.org is on the lookout for capable News Editors and Contributing Editors for our blog. This is an unpaid, volunteer position (just like the rest of us). DesigningSound.org has no revenue so please don’t apply expecting a 401k. For News Editors: we're looking for content aggregators who will keep up on interesting articles, editorials and library releases; … [Read more...]
Using Max/MSP To Build a Fictional Language Dialogue System
Guest post by Naila Burney. A major challenge in video games is to record and manage thousands of dialogue lines. In Mass Effect 3, for example, forty thousand lines were recorded, and in Saints Row: The Third, eighty thousand lines were needed. Having to deal with so much dialogue can be extremely time consuming and expensive. For this reason, I decided to build a prototype … [Read more...]
DSP Environment Learning Resources
So far this month; Shaun Farley's Pure Data Wavetable Synth series and Varun Nair's pep talk An Intimidating Start have been great introductions into the word of Max/MSP and Pure Data (I wish I had those articles when I got started!). I am still quite a beginner myself with Pure Data (and moreso with Max/MSP) so what I thought I would do is share some links that have helped me … [Read more...]
Epic Sound’s Guide to SFX Relaunched
A wonderful resource for budding and veteran sound designers is the list of ways to make certain sounds that Epic Sound has been hosting for many years. Recently it got an update which is worth checking out. Epic Sound was nice enough to send us over a nice Q & A about the relaunch: David Filskov's Guide To Sound Effects Relaunched Sound designer … [Read more...]
Designing Ambiences in Max/MSP
Guest article by Andreas Jonsson DSP beginnings Last year, I undertook a one-year Masters in Sound for Moving Image at the Glasgow School of Art, which got me properly introduced to the wonderful world of DSP and the seemingly endless possibilities of Max/MSP. Having dabbled briefly in Pure Data and coming from a background of computer programming, it didn’t take long … [Read more...]






