Making the rounds in some audio circles on the internet this morning is the announcement of the Zoom H6 Handy Recorder. Zoom's news post about the device is a bit spartan but the interchangeable mics including a Mid-Side as well as the ability to record 6 channels is eye-catching. Specs: • The world's first handy recorder with interchangeable mic system • XY mics capture … [Read more...]
Review: Little Boxes by echo | collective
[vimeo]http://vimeo.com/59528760[/vimeo] We are still firmly in the month of March which as you all well know is “Intersection of Sound Design and Music” month here on Designing Sound. Today we are talking about Little Boxes from echo | collective. From the horse’s mouth: “Little boxes is a curated collection of four unique sound sets designed to compliment one … [Read more...]
Interview With Composer/Sound Designer Yuki Ichiki
Welcome Japanese readers. The Japanese version of the interview is below the English version. ようこそ日本の読者の皆様。インタビューの日本語版は、英語版の下に掲載されております。 As I mentioned in my interview with Tomoya Kishi: Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don’t seem to get much visibility. … [Read more...]
Sound Librarian Announces The Official FMOD Learning Suite
The wise and multitalented Stephan Schutze has announced a wonderful sounding suite of educational tools for the upcoming game audio middleware FMOD Studio. I can't wait to see it for myself at GDC 2013. Press release below. Sound Librarian For Immediate Release Sound Librarian Announces The Official FMOD Learning Suite Melbourne, … [Read more...]
The Sound of Music, or the Music of Sound?
By: Karen Collins *note: some excerpts from this section are taken from my book, Playing with Sound (MIT Press, 2013). Music and sound design are often treated as separate disciplines. We describe ourselves as composers or sound designers, get hired to do one or the other (usually) and awards are given to these jobs as separate categories. It’s rare that sound design gets … [Read more...]
Loudness In Game Audio
Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is happening in game audio in regards to loudness metering. From the G.A.N.G. IESD Committee: "Loudness and monitoring levels have been very high on the IESD's agenda since the the organization … [Read more...]
Spectral Analysis: Interview with Jeff Macpherson
Thanks to Brad Dyck for contributing this interview. For the past two decades, Electronic Arts’ FIFA franchise has been the most successful selling sports video game series of all time and Audio Director Jeff Macpherson has been overseeing the sound of the games since 2006. Creating a smooth, realistic commentary system along with dynamic, exciting crowds is no small feat … [Read more...]






