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Designing Sound Site Migration Complete!

February 24, 2013 by Jack Menhorn

The year of 2012 was a time of change here at Designing Sound. The wise and talented Miguel Isaza has left this wonderful resource in the hands of myself and the other contributing editors. We have moved to a monthly topic format that has been exciting, rewarding and hopefully insightful. And DS welcomed new blood into the staff in Michael Taylor, Colin Hart and myself. Now … [Read more...]

Capcom Audio Director Tomoya Kishi Interview

February 11, 2013 by Jack Menhorn

Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don't seem to get much visibility.  To that end I reached out to Tomoya Kishi, who is the Audio Director and Senior Manager of Audio Design and Production at Capcom: "Tomoya Kishi joined Capcom in 2001, beginning his career as … [Read more...]

Game Audio Podcast AES Coverage

February 11, 2013 by Jack Menhorn

The juggernauts of game audio Anton Woldhek and Damian Kastbauer are at it again with three brand-new episodes of the Game Audio Podcast in which they discuss the AES Conference in London. Spread throughout these 3 episodes is over an hour and a half of Damian and Anton discussing their enviable experiences at the conference. Links and show notes below: … [Read more...]

The Tonebenders Share Plugin Secrets

January 31, 2013 by Jack Menhorn

To round out Plugin Use/Abuse Month here on Designing Sound here are some neat tips and tricks from the 3 hosts of the Tonebenders Podcast. Timothy Muirhead: Convolution Reverbs are amazing tools to have in your arsenal of plugins. Unlike conventional digital reverbs which simulate theoretical spaces with arbitrary parameters, convolution reverbs use signal processing to … [Read more...]

Transient Enhancement With Explosions

January 21, 2013 by Jack Menhorn

Article By: Frank Bry Transient enhancement plug-ins are wonderful tools to have in a sound designer’s arsenal. They can be used to soften a sound or to make it balls to the wall, hard hitting intense. Explosion sounds really benefit from this type of process. If you have recorded explosions, you may already have discovered that live is much better than tape, or should I … [Read more...]

New Sound Lab’s Spring Reverb

December 26, 2012 by Jack Menhorn

Tor Johnson over at New Sound Lab has recently released “NSL009 Spring Reverb.” From Tor’s description: “This library features recordings created using a "Knas Ekdahl Moisturizer", a boutique spring reverb effects unit where three reverb springs are exposed, allowing them to be hit, played, and manipulated in real time. The unit also includes a multi-mode analog filter, and … [Read more...]

Reverb: The Science And The State-of-the-Art

December 18, 2012 by Jack Menhorn

Guest Contribution by Anish Chandak In the previous article by Ian Palmer on this month’s theme of Reverb, you have already seen various creative uses of Reverb. Here are my two cents to the creative: using reverb to synthesize physics-based sounds for percussion instruments. [youtube]http://youtu.be/i7D_ao-LUBw[/youtube] In rest of this article, we stick to the uncreative, … [Read more...]

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