Guest contribution by Matthew Marteinsson. Audio Director at Klei Entertainment. Klei recently released Invisible Inc. Restrictions. Usually it’s a bad thing. Something we fight against and work around. I certainly look back at the restrictions of old consoles with no fondness. But then you look at what The Beatles did with a 4 track (well a couple of 4 tracks and some … [Read more...]
The Inner Workings of Work
In my relatively short career, I’ve been fortunate to work in a variety of roles within different frameworks (freelancer, startup, in-house and a contract employee). Whilst we sometimes hear people discussing what specific roles are like, we don’t often hear about these different frameworks and how they compare. I thought it might be interesting to share my … [Read more...]
News: SOMA – Behind the Sound
There's a common joke among game audio artists and designers: if you ask any number of sound designers what genre they'd most like to work on, the odds are good they'll all say "horror", twice. It's no surprise it's such a common answer, either; horror games offer designers some of the most interesting and diverse sound design opportunities one can come across. There's no doubt … [Read more...]
News: A Sound Effect: How to Design Supreme Sci-Fi Weapon SFX
In a recent blog post, A Sound Effect spoke to sound designers Ruslan Nesteruk and Glen Bondarenko on the techniques and tools they utilize in creating sci-fi weaponry SFX. The post delves into layering, synthesis techniques, breaking down each weapon into its constituent components, and a great deal more. If you want some insights on creating better sci-go weaponry, you owe it … [Read more...]
Beyond the Mouse and Keyboard – The Role of Touch and Motion in Sound Design
This is a guest article written by Justin Spasevski, a freelance sound designer and mixer based in Sydney, who is currently editing and mixing "The Celebrity Apprentice Australia". You can view his credits and portfolio on his website Braided Audio. When looking into the creative aspects of sound design, I’ve always found it interesting how certain workflows can … [Read more...]
Why I Gravitated Towards Live
This is a guest article written by Will Tonna, a sound designer and audio engineer based in the UK. He is currently the sound designer for One Minute, a play by Simon Stephens, which runs from September 10th to October 3rd at The Vaults in London. You can view his showreel and portfolio on his website LampEight Audio. This is a hold-over from last month’s “Favorites” … [Read more...]
News: iZotope and Aotg.com Present Ask a Sound Expert AMA
Today at 12:00PM PST, Steve “Major” Giammaria, Supervising Sound Editor/Re-Recording Mixer at Sound Lounge in NYC, will discuss the processes, tools and methods he uses for audio post production during an AMA (Ask Me Anything) on AOTG. This event is made possible by iZotope. For more information, visit the announcement, or join the AMA, which will be active very soon. … [Read more...]




