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Finding Success in Failure

September 29, 2016 by Richard Gould

Last year I wrote a piece for DesigningSound caled "Failure in the Pursuit of Perfection" in which I shared how perfectionism sometimes led me to total and utter failure. I thought it might be interesting in this month of "Failure" to take a look at how the reverse can also be true. Of course there are some mistakes that are just that, errors, flubs, muddles, gaffes, … [Read more...]

Making a Music System – Wrap Up

September 28, 2016 by Charlie Huguenard

mancala

Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]

Researchers Restore First Ever Computer Generated Music Recording

September 27, 2016 by Michael Klier

New Zealand researches have successfully restored a 65 year old recording of computer-generated music, created on a gigantic contraption built by British genius Alan Turing. Turing, who's best known as the father of computing who broke the WWII Enigma code, was also a musical innovator. But his pioneering work in the late 1940s on transforming the computer into a musical … [Read more...]

Building a workflow through trial and error – an interview with Alessandro Laroca and Eduardo Virmond from 1927 Audio

September 26, 2016 by Rodrigo Sacic

Photo by Alessandro Laroca 1927 Audio is one of the most successful post production facilities in Brazil with numerous national awards, one MPSE best sound in a foreign film award for City of God and a MPSE nomination for Elite Squad 2. In this interview, Alessandro Laroca and Eduardo Virmond, the two creative minds ahead of the studio, recall their professional paths: a … [Read more...]

Sunday Sound Thought 39 – Inherent Spatialization

September 25, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I've been working on a 360/VR short, and also been testing various workflow approaches to derive the binaural … [Read more...]

Making a Music System – Part 4

September 21, 2016 by Charlie Huguenard

footsteps

Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]

Dealing with external production issues

September 20, 2016 by Rev. Dr. Bradley D Meyer

Let's consider (for the next 178 words) the production process as a river, and we are a drop of water flowing from the beginning of the project to the end. Like every other drop of water, we have a goal: to make it to the end of the river. And as a single drop of water, there are numerous challenges we face as we hurtle down the river, many of which are the result of our own … [Read more...]

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