As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… For many years I was guilty of believing that, and I'm not disparaging the importance of sound here, vision … [Read more...]
How I Failed My Way to Progress
Last year, I managed to build the worst ever Voice Over dialog pipeline. What started from good intentions and the drive to be organized, slowly deteriorated into an epic mess of versioning issues and inconsistencies between English text, localization and in-game text. It was, by every sense of the word, a failure. … [Read more...]
Adaptive Music Engine ELIAS 2 has Launched
Launching this week is the Adaptive Music Engine ELIAS 2.0. Contained in this release are multiple new features such as a mixer window and the ability to create action presets. As said by the Co-Founder and Lead Developer of ELIAS Philip Bennefall, ”ELIAS 2.0 is a complete rewrite of the engine, and is far more modular and extendable than version 1 as we intend to support … [Read more...]
Making a Music System – Part 3
Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]
Sunday Sound Thought 37 – References and Expectations
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I had the brake pads for the front wheels on my car replaced last weekend, and now they make this interesting … [Read more...]
Making a Music System – Part 2
Playing samples straight through will get us there, but it sounds so much nicer if we have options to shape the sounds. A good first step is volume envelopes. In this lesson, we’ll make an attack-sustain-release (ASR) envelope and modify our sampler to use it to modulate the volume. … [Read more...]
Audio Forensics Blog Series
Andrea Chang, a Senior Sound Designer at Microsoft, has recently begun a blog series on the emerging field of audio forensics. The first post in the series focus's on Speaker Recognition and provides some great modern examples of its use. Check it out by following this link to her blog: Audio Forensics - Speaker Recognition For this and other posts by Andrea, check out … [Read more...]





