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The AWEdio Jam Review

November 2, 2016 by Wilfried Nass

Organised by the Edinburgh Game Symposium for the first time since their creation 3 years ago, the AWEdio Jam was the opportunity for professionals, students and audio enthusiasts to get together during a weekend (21st to 23rd of October) and try to create anything audio-related based on a specific theme. The event also included very insightful talks from industry veterans Will … [Read more...]

Monthly Theme: Sound for Interactivity

November 1, 2016 by Charlie Huguenard

chaplin slapstick

Active. Reactive. Interactive. Hyperactive? How do we approach making sounds for things that make sounds when things happen? What are the considerations and affordances necessary obscure the strings enough to make the sonic marionette believable and delightful? What really defines interactivity? … [Read more...]

I need your mixer, your mics and all your loudspeakers

October 31, 2016 by Wilfried Nass

Baptiste Chatel's workstation in Rennes (France) This article is a guest post by Baptiste Chatel (Dijon, France) who “works virtually everywhere in Europe as musician and sound engineer” and “likes low sounds, high sounds, and every other type of sounds in the middle as long as they are loud”. … [Read more...]

Sunday Sound Thought 44 – Memory Triggers

October 30, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… It's funny the way sounds can trigger memories. There's a storm moving into the area this morning. With the … [Read more...]

Turn It Upside Down

October 27, 2016 by Charlie Huguenard

pathfinding

When we're in the heat of creation, in the final hours before a deadline, or when we're trying to prove ourselves, failure can be a punch in the gut. As creatives, we try to minimize failure, or we at least attempt to mitigate its emotional and practical effects. But what about all those times something unexpected happened, and it gave us the insight and inspiration necessary … [Read more...]

Sunday Sound Thought 43 – The Pace of Standards

October 23, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This week, Kevin Bolen and I were discussing the idea of audio standards for VR. The quick version is that … [Read more...]

SAG-AFTRA On Strike Against Video Game Employers

October 22, 2016 by Michael Klier

After a last attempt to reach an agreement with video game employers this week was not successful SAG-AFTRA is on strike against several video game employers with regard to all games that went into production after Feb. 17, 2015. The two issues of greatest contention are transparency and compensation. After nearly two years, management has been unwilling to resolve these … [Read more...]

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