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Sound for Robots: An Interview with Sr. Sound Designer Ben Gabaldon

November 15, 2016 by Ashley Coull

When we think of dynamic sound, we don’t often include robots as a category worthy of attention. In the past, interactive robots were a thing of science fiction. Any sound or voice they made was a linear experience of bloops and bleeps or maybe a monotone voice with fuzzy distortion. These days, with the tech industry booming, consumer grade robots are becoming more and more … [Read more...]

Sunday Sound Thought 46 – Attuned to Distortion

November 13, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… One of the podcasts I listen to is The Naked Scientists, and they recently had an entire episode dedicated to … [Read more...]

Role-playing with Sound: An Interview with Drew Becker

November 11, 2016 by Adriane Kuzminski

A sign hangs painted with a mystical coat of arms and the words "A hero's call"

As we continue our series focusing on the creators and artists of blind-accessible games, we now interview sound designer Drew Becker. Drew has worked on titles such as Woodsy Studio's Serafina’s Crown and their recently released Echoes of the Fey: The Fox’s Trail. Drew is also the sound designer for the upcoming blind-accessible turn-based strategy game, A Hero's Call, … [Read more...]

Using Your Ears in ‘Sight Unseen’: An Interview with Kedar Shashidhar

November 8, 2016 by Adriane Kuzminski

Continuing our series about the audio artists behind blind-accessible game development, we now speak to Kedar Shashidhar, Founder and Creative Director of the BlackOut VR game studio. His team is currently in the QA phase of their first blind-accessible horror game, Sight Unseen. Kedar was kind enough to share stories about developing this immersive ear-lead experience … [Read more...]

Sunday Sound Thought 45 – Variations of Contrast

November 6, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… While driving through the hills the other day, I risked taking my eyes off the road for a moment to look down … [Read more...]

Rami Ismail & VO Artists About SAG-AFTRA Strike

November 5, 2016 by Michael Klier

Rami Ismail from Dutch independent game studio Vlambeer recently published a post on his personal blog regarding the SAG-AFTRA union strike. It features opinions & comments on the matter from renowned VO artists Jennifer Hale, Chrispin Freeman & Sara Elmaleh. You can read the full article here. … [Read more...]

Adobe Showcases Speech Synthesis App VoCo

November 5, 2016 by Michael Klier

As reported by the verge Adobe recently showcased a new softwarme project codenamed "VoCo" at Adobe MAX conference in San Diego. Designed to be a state-of-the-art audio editing application VoCO can also generate new words using a speaker’s recorded voice. Apparently the software can understand the quality of a persons voice and replicate it from only 20min of recorded … [Read more...]

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