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Art and technique of sound design

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Auditory Icons

November 24, 2016 by Richard Gould

Guest Contribution by Chris Didlick The term ‘auditory icons’ was coined by Bill Gaver in the early 1980’s during his research into the use of sound for Apple’s file management application ‘Finder’. This term has become commonplace in the shifting world of digital and is deemed the sonic equivalent to visual icons seen within most operating systems, whether that be on your … [Read more...]

Dehumaniser II v1.2.1 Review

November 23, 2016 by Richard Gould

I remember remarking to an audio plug-in developer at GDC earlier this year that for a plugin to be widely adopted amongst working professionals (especially those in the film post-production community) I felt that before anything else, it had to save the user time. Original ideas, new workflows and cool sounds are all well and good, but if it extends an already complex and … [Read more...]

Planet Coaster’s Sound Designer Watson Wu Rent Entire Theme Park For Sound Recording

November 23, 2016 by Michael Klier

Watson Wu, Sound Designer for recently released Coaster Park Simulation Game Planet Coaster, recently shared some interesting behind the scenes videos & how he shut down an entire theme park for the recording sessions. Source: PC Games N https://www.youtube.com/watch?v=AGYhbuS8Nzo https://www.youtube.com/watch?v=B-LKZHJHiG4 … [Read more...]

The Feels of Interactive Audio

November 22, 2016 by Rev. Dr. Bradley D Meyer

[Author’s note: much of what I describe below could be construed as “reactive audio,” not “interactive” because sound is most often reacting to other systems and world parameters rather than directly affecting them in a feedback loop. For the sake of brevity and sanity I will refer to both reactive and interactive sounds below using the widely accepted and used term of … [Read more...]

Sunday Sound Thought 47 – Breaking Our Own Expectations

November 20, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… This morning I met a woman whose voice did match what I expected. When looking at her...her physical presence, … [Read more...]

New SFX Libraries: October Recap

November 18, 2016 by Adriane Kuzminski

A Roland recorder sits alongside a boggy pond on a sunny day.

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month. Last month, the sound effects creators in our community went out to the streets, the stadiums, and their backyards to capture the life around them. … [Read more...]

BaseHead 4.x Review and Dev Q/A

November 17, 2016 by Richard Gould

Sound library software isn't a particularly sexy category of product. They don't direclty improve the sound of your work and they often look very utilitarian,  but for professionals, they are an indispensable tool that saves time by making your pallet of sounds more immediately accessible and navigable. In that spirit, I'm abandoning convention and to save YOU time as you read … [Read more...]

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