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Art and technique of sound design

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Marie Ebbing and Jonathon Stevens on Noise Removal

May 26, 2011 by Miguel Isaza

[vimeo]http://vimeo.com/24230801[/vimeo] New video of SoundWorks Collection featuring Marie Ebbing and Jonathon Stevens who talk about their work on removing noise from recordings. Marie Ebbing & Jonathon Stevens offer advanced noise removal services for music and film post production using a suite of tools by the software developer Algorithmix. These noise removal tools … [Read more...]

David Sonnenschein Special: Exploring Aesthetics, Pt. 2

May 26, 2011 by Shaun Farley

This is part 2 of the conversation David and I had about aesthetics. Part 1 can be found here. Designing Sound: So, we've been talking about ways to identify and develop your own personal aesthetic. I'm just wondering, do you feel it's important to track changes in your personal style over the years? Is it beneficial to consider how your aesthetic has changed over the course … [Read more...]

David Sonnenschein Special: Exploring Aesthetics, Pt. 1

May 24, 2011 by Shaun Farley

David and I sat down for another interview, this time to talk about aesthetics and personal style. We tried to focus on a discussion of one's personal stylistic approach in the contexts of self-development and collaboration. It was a long and interesting discussion, so I'm going to break this up into two posts. Here's part 1 of the transcript... Designing Sound: I wanted to … [Read more...]

Scott Morton on Combat Audio for “Star Wars: The Old Republic”

May 24, 2011 by Miguel Isaza

New article at the official website of "Star Wars: The Old Republic", featuring sound designer Scott Morton. Hi, my name’s Scott Morton, and I’m one of the audio designers who helps create the soundscape for Star Wars™: The Old Republic™. I spend half my time coming up with new sounds for different parts of the game (explosions!), and the other half conceptualizing … [Read more...]

Sound Design and Music in “Hunted: The Demon’s Forge”

May 23, 2011 by lostchocolatelab

Jamey Scott and Kevin Riepl talk about Sound and Music with the developers of "Hunted: The Demon's Forge". Giant Bomb Video: Sound Designers Talk Shop … [Read more...]

Interview – Greg Hill at Track Time Audio

May 23, 2011 by lostchocolatelab

Realtime vehicle audio simulation is one of the trickiest implementation challenges and definitely has the most moving parts. While most agree on the complexity and necessity for special handling when it comes to vehicle sound, the approaches can vary widely. From recording techniques to tools and implementation, Track Time Audio has been providing a resource for enthusiasts … [Read more...]

MPR Top Score – “an in-depth listen to video game music and talks with the people who make it”

May 23, 2011 by lostchocolatelab

The line between music and sound can sometimes be incredibly thin, and so I think it is worth noting the recently launched Minnesota Public Radio series of interviews with video game music composers that exposes some of the process and insight behind the scenes presented in tersely edited podcast format. The series provides some great background on game music in general as well … [Read more...]

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