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Art and technique of sound design

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New Sound Lab Releases Chorus Echo 501 and Pacific Ocean Libraries

May 23, 2011 by Miguel Isaza

[vimeo]http://vimeo.com/22500948[/vimeo] New Sound Lab has released two new sfx packages: Chorus Echo 501 ($25) The classic 1980's era Roland Chorus Echo RE 501 captured in 24bit 192khz HD format. This library features 217 sounds processed by a mint condition Chorus Echo RE-501, including metal impacts, church bells, chainsaws, voices, and water. In addition, … [Read more...]

AudioMedia: Battlefield Bad Company 2

May 23, 2011 by Miguel Isaza

This month's issue of AudioMedia magazine has an article with the audio team of Battlefield Bad Company 2. Read it here. … [Read more...]

Interview with Ralph van Dijk – Radio Director

May 23, 2011 by abby

Despite being huge sound design fans, when we listen to any narrative soundtrack, our attention is naturally focused on the voice. "Dialogue is King" - plays a particularly key role when listening to radio, where you don’t have the benefit of pictures to tell the story. I spoke to Ralph van Dijk, who is an award winning, radio commercial’s writer and director, to find out more … [Read more...]

Interview with Mick Gordon

May 21, 2011 by Varun Nair

Game Career Guide has published a very inspiring and fun interview with award winning composer, sound designer and audio director Mick Gordon. Without a doubt, one of the finest examples of uncorked enthusiasm (and unbelievable humility) is my audiophile hombre Mick Gordon who I met and worked with earlier this year on a cool game project. He has been an audio director in … [Read more...]

TONSTURM Releases The Whoosh

May 17, 2011 by Miguel Isaza

[vimeo]http://vimeo.com/23456902[/vimeo] TONSTURM has released The Whoosh, a new sfx library loaded wih 160 whoosh/pass by recordings, containing 1030 different sounds. For The Whoosh we did quiet some research. Again we wanted to come up with fresh and unique sound effects so we tested all kinds of things and build our own custom made whoosh devices. We build a wooden … [Read more...]

Surprises

May 17, 2011 by Miguel Isaza

"There's no excuse for having a mental or creative block in sound. You can just go out and collect things in the real world - they make the sound, not you. It's very restricting to always use a library for sound effects. It's much more interesting and freeing to go out and record new sounds because you never know what you're going to get." - Gary Rydstrom … [Read more...]

David Sonnenschein Special: Sound Spheres Pt. 2

May 14, 2011 by Shaun Farley

Following up on David's previous post, the excerpt from his Sound Sphere article, he and I had a conversation over the phone to go into a little more detail. Here's the full transcript. David Sonnenschein: So, I know you read the excerpt that was posted for Designing Sound, but have you read the whole article as well? [ed. full article appears in "The New Soundtrack" volume 1, … [Read more...]

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