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Watson Wu: Hearing is Believing

January 18, 2018 by Adriane Kuzminski

A Mercedes-Benz shines its lights in complete darkness.

Recently, Watson Wu helped Mercedes-Benz Canada put sound at the forefront in the company's new commercial. The 30-second spot, mixed in 9.1-channel Dolby Atmos for theaters, gives moviegoers the chance to feel surrounded by a Mercedes-AMG Sedan as it whips around in the darkness, squealing tires and all. With a good pair of headphones (and if you don't mind a little YouTube … [Read more...]

Annual Pre-GDC Meetup on Sunday March 18th

January 15, 2018 by Shaun Farley

Wait, why is there a company logo at the head of this post?! For the last few years, we've held a community meetup in San Franciso the Sunday of the week of GDC. We're continuing that tradition this year, but this time we've got a sponsor! You may have spotted this on our Facebook or Twitter feeds already, but this year we're doing something a little special. Thanks to UVI's … [Read more...]

Sunday Sound Thought #100: The Benefits of Unique Perspectives

January 14, 2018 by Ashley Coull

I’ve been reading a book in my spare time called How to Win Friends & Influence People, by Dale Carnegie, and have been shocked by how applicable the book’s lessons are to everyday life. Carnegie’s thoughts and experiences are more than just useful for people running companies or trading stocks; they are important for us, as artists. There was one point in particular that I … [Read more...]

Sound Designer Closeup: An Interview with The Noiseworks’ Co-Founder David Philipp

January 8, 2018 by Ashley Coull

Meet David Philipp: Sound Designer and Co-Founder of The Noiseworks Ltd. Based out of London, UK, David’s work has appeared on many release trailers for Total War: Warhammer and Warhammer II as well as the Total War titles, including Rome II, Attila, Kingdoms, and Warharmmer (where he was a lead creature designer). He is also a recordist and designer for the Boom Libraries, … [Read more...]

Monthly Theme: History Of

January 1, 2018 by Jack Menhorn

In all of the industries we sound professionals work in, we are constantly looking to the future. We are looking forward at deadlines, new projects, vacations, conventions, invoices, and bills. In my experience; the past history of what we do and how we did it is a bit deemphasized. We live in a time where there are museums for video games, TV, and film but I am not aware of … [Read more...]

Our Favorite Sounds of 2017

January 1, 2018 by Jack Menhorn

The year 2017 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support. There have been so many great films, shows, games, and events this year that we thought we would share some of our favorites for you to go back and check out in … [Read more...]

Spanning Pre to Post across Coast to Coast – an interview with Will Ralston

December 22, 2017 by Richard Gould

Will Ralston covers a multitude of different spectrums. Originally hailing Bloomsburg, Pennsylvania, he now splits his time across the country working in multiple roles in various facets of the entertainment business with numerous credits in episodic television, feature films and a couple of video games. He has extensive experience in post production as a sound editor, Foley … [Read more...]

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