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Nathan Johnson on creating a sound-based score for Looper

June 30, 2013 by Erica Basnicki

Nathan Johnson, composer for Looper

I caught up with Looper's composer Nathan Johnson to talk about the dynamics between his sound-based score, the sound design of the film and between himself and director Rian Johnson. What follows is part of the transcription of our Skype conversation.  Can you talk about the dynamics between your sound-intensive soundtrack and the sound design of the film? For any movie, I … [Read more...]

Tutorial: A compressor in Pure Data

June 28, 2013 by Varun Nair

Compressors have become more than just gain control units, they can be just as important as EQs in shaping a sound and sometimes even more so. For the mathematically inclined, a compressor works with a transfer function, or in plain speak, it changes its input in a predictable way. The controls of a compressor help specify this transfer function. The most common controls … [Read more...]

The Sound of Monsters University

June 27, 2013 by Joshua Kaplan

[vimeo width="400" height="300"]http://www.vimeo.com/69126435[/vimeo] In this exclusive SoundWorks Collection profile we talk with Sound Designer Tom Myers of Skywalker Sound about his work on Pixar Animation's latest film, Monster University. Be sure to check SoundWorks Collection for other great audio profiles. … [Read more...]

Tonebenders Ep.11 – Big Gun Design Case Study

June 26, 2013 by Joshua Kaplan

Episode 11 starts with the hosts answering a backlog of listener questions, including inquiries on recording fire, large file transfers and more. Then we try something new as Rene builds a huge laser cannon blast on the fly while the creative process behind a sound effects is explored. Plus, we announce the first Tonebenders homework assignment... Check the podcast at … [Read more...]

In Memory of Charles Campbell

June 25, 2013 by Shaun Farley

A message from Randy Thom... Charles (Chuck) Campbell, whose Supervising Sound Editor credits included the Back To The Future series, Who Framed Roger Rabbit, ET, and Schindler's List, died in his sleep a few days ago.  Chuck was a gentleman statesman in film sound, in addition to being a heck of a sound editor, and he was a mentor to many, many people in our business. From … [Read more...]

The Sound and Music of The Last of Us

June 25, 2013 by Joshua Kaplan

[vimeo height=300 width=400]http://vimeo.com/68455513[/vimeo] In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio … [Read more...]

Cycling ’74 Releases Mira Controller

June 25, 2013 by John Black

Cycling ’74 released its first iOS app. Mira Controller integrates with Max 6, allowing interfaces to be mirrored automatically on an iPad as they are created on in the Max desktop application. Users can control any number of Max patches from Mira. Each patch shows up as a tab in the Mira app. Alternatively, multiple iPads can control a single patch. The first release of Mira … [Read more...]

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