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RX2 Advanced – Review

June 25, 2013 by Varun Nair

iZotope RX is legendary. Every other week I see a tweet about how it saved someone's job (or life) and in these few years that it has been around it has become a go-to standard for all noise reduction magic, if you can afford it. What makes RX so powerful is the fact that you can get it working really well with just a few parameters while also having the option of diving into a … [Read more...]

Finding Your Way With High Dynamic Range Audio In Wwise

June 21, 2013 by Jack Menhorn

Guest Contribution by: Louis-Xavier Buffoni – Software engineer at Audiokinetic HDR in a Nutshell HDR (“High Dynamic Range”) audio is a technique which draws its inspiration from the local adaptation method used in HDR imaging, which “attempts to maintain local contrast, while decreasing global contrast.” [1] In audio, this local/global dichotomy applies to time, and contrast … [Read more...]

Review: iZotope Insight

June 19, 2013 by Jack Menhorn

Thoughts by Ian Palmer: Anyone who knows me will know that 4 years on I am still madly in love with iZotope's RX noise reduction package. So it is rather exciting to see what else this company can do. I had high hopes for this meter after hearing about its launch. If only I could do this review in three words, as in "It's bloody good"! Just to note, that I am reviewing … [Read more...]

New Faces On DesigningSound.org

June 18, 2013 by Jack Menhorn

We here at DS have finally made tough decisions in our reviewing volunteer applications. We are quite happy with our selections and rather saddened we had to turn away many more people than we were able to accept. With this new blood our goal is to bring more content more regularly and these talented volunteers will help us do so. Please welcome: -John D Black -Comac … [Read more...]

The Dynamics of Mark of the Ninja

June 17, 2013 by Shaun Farley

Guest Contribution by Matthew Marteinsson At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about being hidden and safe or out in the open with the danger of being seen. A very binary visual contrast between being hidden and visible informs the player clearly which state they are in. When hidden, the player has got time to … [Read more...]

SFX Independence – June 2013

June 14, 2013 by Shaun Farley

It's time for another collection of news items relating to the the world of independent sound effects! Boom Library - Horses Knights, the Cavalry, the Three Musketeers, Cowboys, Indians, Arnold Schwarzenegger in TRUE LIES: The cool guys sit on horses. Bring these animals to vibrant life with our extensive HORSES SFX library. You get 9 GB of high quality and royalty free SFX … [Read more...]

Mixing it up on GameAudioMix.com

June 11, 2013 by Jack Menhorn

We are just under two weeks into Dynamics Month here at DS and I think a fantastic site that has been dealing with this concept is GameAudioMix.com. Founded by the sagacious Rob Bridgett; this simple Tumblr blog has some excellent info about some of the most crucial aspects of game audio design. Some of the most recent posts include; overview of iZotope's Insight (which we will … [Read more...]

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