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The Sound and Music of The Last of Us

June 25, 2013 by Joshua Kaplan

[vimeo height=300 width=400]http://vimeo.com/68455513[/vimeo]

In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer.

Be sure to visit SoundWorks Collection for more outstanding audio profiles.

Filed Under: news Tagged With: Bruce Straley, Derrick Espino, game audio, Johnathan Lanier, Johnathan Mayer, Last of Us, Naughty Dog, Neil Druckmann, Phillip Kovats, soundworks, video

Comments

  1. Luke Hatton says

    July 3, 2013 at 9:08 pm

    It sounds incredible! I can’t get over how many low key yet high quality sounds are crammed into every scene. I have it on maximum dynamic range mode and cranked. I’m enjoying it so much I’m forgetting to critique the audio at all. A future classic, a must play for soundies and post-apoc fans the world around.

  2. Tom says

    July 6, 2013 at 3:21 pm

    Right on! Now i’ve got to buy a PS3 to hear it for myself. This worked on me better than a trailer. Great work NaughtyDog team! No.1

Trackbacks

  1. The Sound and Music of The Last of Us | Uber Patrol - The Definitive Cool Guide says:
    June 26, 2013 at 10:59 pm

    […] Click here to view the embedded video. […]

  2. How ‘The Last of Us’ Sound Design Outshines Gameplay : Designing Sound says:
    July 5, 2013 at 7:58 pm

    […] audio experience in a way many of the major gaming outlets neglected to explore. If you enjoyed the SoundWorks Collection profile of ‘The Last of Us’ audio team, you’ll also enjoy this gameplay review that […]

  3. How ‘The Last of Us’ Sound Design Outshines Gameplay | Uber Patrol - The Definitive Cool Guide says:
    July 15, 2013 at 8:32 am

    […] audio experience in a way many of the major gaming outlets neglected to explore. If you enjoyed the SoundWorks Collection profile of ‘The Last of Us’ audio team, you’ll also enjoy this gameplay review that […]

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