New Training Materials for Game Audio in Unity

Friday, March 28, 2014

Focal Press has recently released a new book on game audio entitled The Essential Guide to Game Audio. I know what you may be thinking, “Aren’t there already…

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Wwise Free for Indies Too!

Tuesday, March 11, 2014

Following fast on the news that FMOD will be free to independent game developers, now Audiokinetic have announced that the Wwise audio engine is also changing its licensing…

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FMOD Goes Indie Free

Tuesday, March 11, 2014

FMOD Studio, one of the go-to tools for creating audio content in game environments, are making their tools completely free for independent game developers. The previous licensing structure…

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LA Underground – An Interview with Charles Maynes

Monday, February 24, 2014
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I recently had a chance to sit down with sound designer and sound FX recordist Charles Maynes and chat about his new “LA Underground” sound library, available from…

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(Mis)adventures in Cat Recording

Wednesday, February 12, 2014
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About three years ago, on a whim, I adopted a 6 month old kitten. I had dealt with cats before at friends’ and family’s houses, but had never…

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An Interview with John Roesch

Tuesday, December 17, 2013
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In  over 30 years working in sound, Foley artist John Roesch has amassed an impressive list of credits, including major films like “Inception” and “The Matrix” and games like…

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Effective Workflow Tactics for Remote Clients and Collaborators

Tuesday, December 10, 2013
Testing out Steinberg Cubase VST Connect and it remote recording capabilities with Veit Renn

Guest Contribution by Michael Schiciano Introduction The process of working on a collaborative process can be riddled with logistical headaches. Miscommunications, lack of clarity in project goals, last…

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SoundSelf: Sound Design-Oriented Gaming Experience

Wednesday, November 27, 2013

SoundSelf is trailed as an interactive and meditated experience in which gamers use their voice, actually their chanting voice, to navigate through the gaming environment. Wired Magazine has an interview…

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Happy Accidents: Embracing the Unexpected

Monday, October 28, 2013
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Allow me to share a story with you: It was the weekend before the holiday break. Our horror film shoot had been going on for a few days,…

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Review: Game Audio Culture by Rob Bridgett

Tuesday, October 1, 2013
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Review by Karen Collins “Game Audio Culture” isn’t a book, so much as a manifesto. Dragging sound design (perhaps somewhat reluctantly) from out of the darkened underground studios…

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