The Dynamics of Mark of the Ninja

Monday, June 17, 2013
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Guest Contribution by Matthew Marteinsson At first listen you can tell Mark of the Ninja is a game with a wide dynamic range. The game is all about…

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A Quick Introduction to SuperCollider

Friday, April 26, 2013
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Guest Contribution by Graham Gatheral Let’s be honest: code can be daunting. All those words and numbers and operators and punctuation errors… For a start, there’s no GUI….

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Daily Podcasts from GDC

Thursday, March 28, 2013

As they did during the Game Audio AES conference in London recently, Anton Woldhek and Damian Kastbauer are producing daily podcasts from GDC. You can find them over…

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Not Mentioning These Would be a Disservice

Wednesday, March 20, 2013

Neglecting to mention these two Kickstarter Projects, while we’re in the middle of the “Sound Design X Music” theme would just be incredibly foolish. Soundself – Sensory Exploration…

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Loudness In Game Audio

Thursday, February 28, 2013
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Finishing up Loudness Month here at Designing Sound I asked the good folks at Audiokinetic (makers of Wwise), Firelight Technologies (makers of FMOD) and G.A.N.G. IESD about what is…

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Does Bit or Sample Rate Reduction Affect Loudness Measurements?

Wednesday, February 27, 2013
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A few nights ago, I was struck by an idea that hadn’t occurred to me previously. I was prepping for a presentation on loudness metering at a game…

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Capcom Audio Director Tomoya Kishi Interview

Monday, February 11, 2013
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Japanese video game composers and musicians get a good bit of coverage and acclaim over in the West, but the people making the booms and whoosh sounds don’t seem to…

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Loudness Webinar Recording Available

Monday, February 11, 2013
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If you missed Saturday’s webinar, the recording is now available. Just click here to load it up. We had some reports of audio issues, which appear to be…

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I Love Plug-ins!

Thursday, January 24, 2013
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Guest Contribution by Tom Todia I love Plug-Ins!  There, I feel much better now. Since January is the month of the plug-in here at Designing Sound, I thought…

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Free “Loudness Metering” Webinar

Wednesday, January 23, 2013

We’re changing the name of the “Film Sound Discussion Group” to Designing Sound Discussion Group, because it’s silly to think that we’ll never have a live discussion about…

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