Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read More...]
Photo by Alessandro Laroca 1927 Audio is one of the most successful post production facilities in Brazil with numerous national awards, one MPSE best sound in a foreign film award for City of God and a MPSE nomination for Elite Squad 2. In this interview, Alessandro Laroca and Eduardo Virmond, the two creative minds ahead […]
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I’ve been working on a 360/VR short, and also been testing various […]
Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers.
Let’s consider (for the next 178 words) the production process as a river, and we are a drop of water flowing from the beginning of the project to the end. Like every other drop of water, we have a goal: to make it to the end of the river. And as a single drop of water, there […]