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Modern Editing Style on Aotg.com

Posted by on Apr 22, 2015 | 1 comment

We here at Designing Sound know that any creative endeavor is about more than just the audio. In order for any piece of media to be successful, it needs a unified creative direction, and the support of numerous skilled people in many different disciplines. In the interest of learning more about other disciplines that run parallel to audio in media, we’re teaming up with Aotg.com to bring you interesting and enlightening articles from other disciplines, including editing and creative direction. Our first cross-site offering is Modern Editing Style, which takes a look at both the wide variety of editing styles in modern cinema, as well as a closer examination of some unique editing choices made in modern films.

“His screaming as a woman with a high pitched voice really helped that scene.” An interview with Mike Wilhoit

Posted by on Apr 21, 2015 | 0 comments

Mike Wilhoit

Mike Wilhoit is currently a Supervising Sound Editor for Technicolor and has perviously worked for Soundelux, Universal and Goldwyn Studios. Designing Sound spoke to him about his career with a focus on his work in comedic feature films.

Designing Sound: How did you find your way into sound for film and television?

Mike Wilhoit: I started at Goldwyn Studios in 1974. I started as an apprentice and worked my way up; Assistant Sound Editor, Foley Artist, Sound Editor, Sound Supervisor. My father Ken Wilhoit was a music editor for Quinn Martin Productions. He called me at work (I was also attending California State University, Northridge) and said “Son you have a union job as an apprentice, you start tomorrow”. I quit my job and studies, and started the next day.

DS: You have fellow family members who also work in the film and television business. Do you all enjoy talking about each other’s work, is it nice that they all have an appreciation for what you do? (more…)

Game Audio Network Guild IESD Best Mix 2014 Podcast

Posted by on Apr 20, 2015 | 0 comments

Recently, the members of the Gang Audio Network Guild Interactive Entertainment Sound Developers (IESD) Branch sat down to record a one-time podcast to discuss the GANG Award for Best Mix. In the podcast, they discuss the judging process, the nominated games and their strengths, and the close competition for the award. The podcast features Kenneth Young, Rob Bridgett, Damian Kastbauer, Kristen Quebe, Kris Melroth, and Scott Selfon. Check out the podcast here!

3D Audio: Weighing The Options

Posted by on Apr 17, 2015 | 35 comments

Guest Contribution by: Anastasia Devana

 

With the recent rise of virtual reality (VR), there is a growing interest in fully spatialized 3D audio. Several plugins are available for implementing 3D audio, and choosing between them can be difficult, especially if you’re tackling this technology for the first time.

While it may seem that all 3D audio plugins do the same thing, there are several factors to consider when choosing the right tool for your project, such as ease of use, performance, sound quality, and level of customisation.

The goal of this article is to perform an objective and thorough overview of five leading 3D audio plugins: 3Dception from Two Big Ears, AstoundSound RTI from GenAudio, Phonon 3D from Impulsonic, RealSpace 3D from VisiSonics, and Oculus Audio SDK. I’ll cover their features, compatibility, and pricing, as well as any unique aspects of each plugin. I’ll also report on my personal experience of integrating them into a Unity project, and provide a downloadable interactive demo app that will allow you to audition the plugins, along with video walkthroughs, and performance test results.

This resource is targeted towards sound designers, audio implementation specialists, developers, and anyone interested in using 3D audio in their project, and I hope that people find it helpful!

(more…)

Creative Field Recording: Book Recommendation Round-Up

Posted by on Apr 16, 2015 | 1 comment

Looking for some good sound-centric reading this summer? Paul Virostek of Creative Field Recording has collected a number of must-read lists, reviews, and resources on some of the best books focused on creative recording and sound design in a recent blog post.

Included in Paul’s list are some of Designing Sound’s own recommendations, found here and here, but be sure to check out the blog post at CFR for many more great suggestions!

Cities and Memory: Oblique Strategies

Posted by on Apr 15, 2015 | 0 comments

Cities and Memory: Oblique Strategies, a recent collaboration between sound artists, musicians, and field recordists from across the world, was released earlier today. The project brought these sound artists together to create new musical remixes of field recordings from around the world, using Brian Eno and Peter Schmidt’s Oblique Strategies cards as guideposts for their creations. It features recordings from locations across 19 countries, and involved 63 contributors, including Designing Sound’s own Berrak Nil Boya. Some of the pieces can be heard currently at the website, and an album of highlights will be released later this month on the Cities and Memory bandcamp.

SoundWorks Collection: Lionel Train Recording

Posted by on Apr 14, 2015 | 0 comments

In a new entry in their podcast series, SoundWorks Collection speaks to Michael Raphael of Rabbit Ears Audio and Rudy Trubitt, Director of Audio for Lionel Trains. They discuss Rudy and Michaels experiences in sourcing new steam whistles for Lionel’s new products, exploring the challenges presented in recording the high-SPL steam whistles and the recording techniques they used,  as well as finding unique sounds to fit Lionel’s specific needs.

“All we can do, as a community, is to welcome anyone who wants to learn. ” An Interview with Fryda Wolff

Posted by on Apr 10, 2015 | 6 comments

fryda-191

[ed. This interview was originally intended as a part of our focus on women in March]

Fryda Wolff began her adult life working in video games for 12 years before deciding to run away and join the circus as a voice actor. She can be reached and researched at her website or on Twitter. 

Designing Sound: How did you start working in the video game industry and what led you to game audio specifically?

Fryda Wolff : I got my foot in the door via Customer Service for EverQuest, as a Game Master. Three and a half years later, Sony Online Entertainment created its first audio department specifically to support EverQuest II. They needed someone entry level just to implement VO, I applied, and was hired. In high school I’d thought I’d like to become a recording engineer. When I learned that most university programs required credits of math and chemistry, I gave up on that idea. At the time I wasn’t aware of the myriad technical schools that specialize in audio. My entire games and audio education was received while on the job. (more…)

Rev. Dr. Brad Meyer on the PS4 controller speaker

Posted by on Apr 9, 2015 | 0 comments

Ever considered using the built-in speaker in the PS4 controller in a sound design? Or are you just curious about some creative approaches to special-case speakers for games? Check out this post by the Rev. Dr. Brad Meyer on the subject over at his blog for some quick info on effective approaches to controller speakers.

BOOK: Keywords in Sound – Edited by David Novak and Matt Sakakeeny

Posted by on Apr 7, 2015 | 0 comments

keywords_cover

Steven Feld, Jonathan Sterne and Ana Maria Ochoa Gautier are among contributors to a new book, Keywords in Sound. Described by publishers Duke University Press as, “a definitive resource for sound studies”, this collection of twenty essays attempts a dialogue with some of the philosophical and historical keywords that permeate the discipline of Sound Studies.

Keywords in Sound – Duke University Press
Keywords in Sound