The fourth annual FilmSoundHamburg got under way in Hamburg on Sunday evening – an event that will bring together enthusiasts from the worlds of sound design, film composition and game music for five days of workshops and seminars and masterclasses.
Among the highlights will be four separate masterclasses given by Tim Nielsen of Skywalker Sound (Maleficient, Lord of the the Rings, John Carter), and composers Olivier Deriviére (Assassin’s Creed IV, Remember Me), Javier Navarrete (Pan’s Labyrinth, Mirrors, Hemmingway & Gellhorn) and Lisle Moore (who has composed trailer music for Maleficient and the last three FIFA World Cups). In addition, a number of workshops and seminars will also be taking place.
FilmSoundHamburg takes place from June 29th until July 4th in Hamburg, Germany. Some places are still available so check the website for the full programme and price list.
FilmSoundHamburg programme of events
FilmSoundHamburg on Facebook
Charlie Chaplin on ‘City Lights’
“Ideally, for me, the perfect sound film has zero tracks. You try to get the audience to a point, somehow, where they can imagine the sound. They hear the sound in their minds, and it really isn’t on the track at all. That’s the ideal sound, the one that exists totally in the mind, because it’s the most intimate. It deals with each person’s experience, and it’s obviously of the highest fidelity imaginable, because it’s not being translated through any kind of medium.” – Walter Murch
Silence can be sonic; sound can be silent. We’re always listening to both. When we listen to a sound, we listen to a silence. When we listen to silence, we listen to sound. The dualism behind this is just an illusion, because in reality, we only find one thing, a single coin, with two faces, but a single coin.
There’s always sound in silence, always. There’s no such thing as sound without silence. There’s no such thing as silence without sound. Both are always dependent on each other and get differentiated just because of our fantasy of reality. We could think as silence as “absence of sound” but that will not be in an absolute way because there’s no place without sound, there’s no time without sound. Silence is absence is just in partial ways, depending on the wave, all the time attached to the context the absence of a particular sounds, or just the choices around the speakers can’t reproduce. (more…)
First, some confessions: I am a sound designer, I have never worked on a Broadway production, and therefore, never expected to win a Tony Award (let alone be a part of a discussion of this nature).
I may not be an “insider” of the theatre world, but the decision earlier this month to stop presenting Tony Awards for sound design (of a play and also of a musical) deems a reaction from the entire sound design community. With that in mind, please support this petition initiated by John Gromada.
Link to sign the petition: Reinstate the Tony Award Categories for Sound Design Now!.
Actress Jill Winternitz showing her support on twitter.
The first time I heard of the decision by the Tony Administration Committee was from Randy Thom’s post in Designing Sound on the 13th (two days after the announcement). The news initially confused me; it seemed like a huge “slap in the face” (as Randy Thom wrote) with very little that could possibly be gained by this action. Sure, sound design is not as glamorous as some categories, but there must be more to this decision.
As Designing Sound’s month devoted to Silence comes to an end, what better time to take a look at a remarkable video course that delves into the vast and interesting world of effective sound recording.
The Sound Recording Workshop (video/audio series) comes to us from Sound Librarian and presenter Stephan Schütze.
Photo by gynti_46
It is very difficult to keep up with all the new independent sound library releases, which is why we regularly put together roundup posts. Unfortunately it is difficult for even us to keep track of them all! We are all volunteers doing this in between work after all.
To make sure no libraries slip through the cracks; we have added a submission form for sound effect library producers to submit their products to us so that we will make sure to be as accurate and fair with our roundup posts of new library releases. You can get to the form here or find a link on our Contact page.
We ask everyone keep in mind that submission does not guarantee that we will post your library if it has already been covered, inappropriate for the roundup or some other extenuating circumstance. Please don’t abuse the form!
We do apologize for anyone whose libraries we have not covered recently, this form should fix that!
Guest Contribution by Rob Bridgett
For the past 14 years I’ve been a proponent of sound as a deeply integral part of the video game development process, getting audio involved earlier, allowing it to become a part of decision making and concepting, allowing sound’s early presence, excitement and enthusiasm to influence the other disciplines involved in the collaborative sport of video game development.
Recently, you may have noticed a trend towards narrowing down the focus of what we consider to be multi-disciplinary game development, there are small team, minimal, retro, and almost inevitably towards audio-only games. At the Game Developer’s Conference Nicky Birch of Somethin’ Else’s spoke about their audio-only games (such as Papa Sangre) as did Brian Schmidt on a similar theme in 2013). These are games in which the player has little or no visual input or stimulus, but relies entirely on spatialized audio cues. (more…)
R. Murray Schafer at “listen” short film
“One can look at seeing but one can’t hear hearing” – Marcel Duchamp
As you may know, silence is the topic chosen for this month here at Designing Sound. One may think silence is not existent if we value it as an absolute sonic absence, but here I’m going to examine its role and possibility towards the act of listening to sound, silencing, not as that state of complete sonic deletion but as a force able of letting sound to be. Here’s not about asking “what is silence?” but just creating an invitation to be silent and just listen. (more…)
A quick round-up of recent releases from independent sound designers …
Sonic Salute – Rock & Roll
First up this month we come bearing gifts – an exclusive 20% off coupon for the latest Sonic Salute library pack.
ROCK & ROLL: Rock/Concrete/Metal Impacts and Dirt Debris contains over 300 LCR recordings of rolling rocks, rock and concrete impacts, dirt, debris, you name it. Basically, all the rock, with a lot of extra roll. All files are 24-bit / 192KHz and the product page has some cool info and video footage of the backstory of this collection.
Designing Sound have teamed up with Sonic Salute to give our readers 20% of this collection. Using the coupon code: ROCKTOTHEROLL20 on checkout will give you 20% off the usual $45.00 price, valid for 48 hours from the publication of this here post.
Rock & Roll product page
Sonic Salute homepage
AudioGaming is about to celebrate five years of developing procedural audio plugin magic and would like to offer two DS readers a post-production bundle each — for free — through a simple competition.
Here’s what you need to do:
- Help them find a quote for the procedural audio plugin bundle
- A quote that could go on a box like the one below
- The quote needs to be ten words or less
- One entry per person, email your quote to contest[at]audiogaming[dot]net
Example: “Sculpt your audio in real-time”
The folks at AudioGaming will then choose two of the best quotes. This competition closes on 14 July 2014 at 00:00 GMT. Good luck!
A few months ago Glitchmachines released Quadrant a “modular sound generator and effects processing plugin geared toward experimental sound design and electronic music production.” Quadrant also ” includes a Eurorack modular synthesizer sample library comprised of over 1500 samples.”. For $49 this sfx processor + library gives you a lot of content to learn and play with.