The term "VR" encompasses it all. The platform, the technology, the medium, the content, all of which are experiencing a rapid development, rapid failure period during which we have no agreed upon procedures or format. Currently we have just a few key players developing different pieces of hardware with different capabilities and its yet to be seen whether they will continue to … [Read More...]
This is a guest contribution by Sarah King who works at Grand Central Recording Studios in London, a sound design and audio post production facility, creating award winning sound for TV, cinema, online, interactive audio and radio productions. Having worked within the creative sector for the last 10 years, the latter four of which at Grand Central Recording Studios […]
When we talk about the audio industry and the areas in which its lives, we tend to think about it in two ways: linear and nonlinear format. And within these categories, the dominant players seem to be films, games, and television. But how is it that we’ve forgotten about radio? The oldest medium of […]
We deal with graphical user interfaces every time we touch a computer, whether that’s our development rig, an ATM, or our phone. How does the design of a GUI affect how we feel about the rest of the associated experience?
Guess what, everyone? This is our last SFX recap on Designing Sound. While we love listening to and sharing information about new SFX libraries, we found there are plenty of other great roundups on the internet. Sorted by frequency, you can read: • A Sound Effect’s Weekly SFX Library Recap • Audio Spotlight’s Monthly Indie […]