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Sunday Sound Thought 41 – A Different Kind of Challenge in VR

October 9, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… As I wrap up this live action VR/360 short I've been working on, I've been starting to postmortem the process … [Read more...]

Youtube Spatial Audio Inverse Filter

October 9, 2016 by Michael Klier

Bruce Wiggins, lecturer for Electronics and Sound at the University of Derby, UK released a inverse filter IR which aims to equalize the coloring that happens due to the different HRTFs used by Youtube for content delivery. You can read the full article on Bruce Wiggin's blog. … [Read more...]

Taking Sound Design Concepts to Project Planning and Philosophy

August 30, 2016 by Sally Anne Kellaway

From Design to realisation.  Sound Design concepts should exist throughout.  Photo: Pexels Sound design in VR presents any practising professional with a remarkable array of challenges as they begin, work through, and reflect on any VR projects that they work on.  As designingsound.org is focussing on Pure Sound Design in the month of August, I thought I would share the … [Read more...]

Sunday Sound Thought 34 – I’m Not Fond of the Term “3D Sound”

August 21, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I understand where people are coming from with this term, but I can still hate it. Sound reproduction has been … [Read more...]

Oculus Releases 3D Audio Visualizer

August 15, 2016 by Michael Klier

Oculus just released a new version of their Spatializer VST/AAX plugin. In addition to providing the basic controls included with the standard VST or AAX plugins, it adds a VR interface allowing users to optionally visualize and manipulate sound parameters within VR, using either Oculus Touch or Xbox controllers. The sound locations of all Visualizer channels are visible with … [Read more...]

VR Audio: Trends and Challenges of Pioneering a New Field

August 9, 2016 by Adriane Kuzminski

  Virtual reality is a new frontier for audio and sound design. The industry is buzzing with potential and new technology, though many elements have yet to be figured out or agreed upon. Travis Fodor is an audio engineer, editor and sound designer who has worked with a variety of VR startups and 360 video projects as well as the Music and Audio Research Group at … [Read more...]

Google Announces “Omnitone” Spatial Audio For The Web

July 29, 2016 by Michael Klier

In a recent blog post on the it's Open Source Blog Google announced the Omnitone Project which aims at bringing Spatial Audio and Ambisonics to the Web. Omnitone is an Open Source spatial audio renderer, based on the Web Audio API with cross-browser support and head tracking. More information and a live demo head can be found at the official project page.     … [Read more...]

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