When we think of dynamic sound, we don’t often include robots as a category worthy of attention. In the past, interactive robots were a thing of science fiction. Any sound or voice they made was a linear experience of bloops and bleeps or maybe a monotone voice with fuzzy distortion. These days, with the tech industry booming, consumer grade robots are becoming more and more … [Read more...]
How I Failed My Way to Progress
Last year, I managed to build the worst ever Voice Over dialog pipeline. What started from good intentions and the drive to be organized, slowly deteriorated into an epic mess of versioning issues and inconsistencies between English text, localization and in-game text. It was, by every sense of the word, a failure. … [Read more...]
“All we can do, as a community, is to welcome anyone who wants to learn. ” An Interview with Fryda Wolff
[ed. This interview was originally intended as a part of our focus on women in March] Fryda Wolff began her adult life working in video games for 12 years before deciding to run away and join the circus as a voice actor. She can be reached and researched at her website or on Twitter. Designing Sound: How did you start working in the video game industry and what led you to … [Read more...]
Sounding Real: Directing VO for Games
Guest Contribution by DB Cooper For our collaboration month, some tips from a voice actor...on working with voice actors. Actors are, for the most part, eager to please. And they know that games need to be recorded fast— there's so much script and so little time. Actors are keen to help get the work done quickly, and often approach lines of script as elements that … [Read more...]
Spectral Analysis: Interview with Jeff Macpherson
Thanks to Brad Dyck for contributing this interview. For the past two decades, Electronic Arts’ FIFA franchise has been the most successful selling sports video game series of all time and Audio Director Jeff Macpherson has been overseeing the sound of the games since 2006. Creating a smooth, realistic commentary system along with dynamic, exciting crowds is no small feat … [Read more...]
The Voice Over Story behind Battlefield – An Interview With Tomas Danko
Fantastic interview by Watson Wu over at the RØDE Microphones: When a gamer plays EA's platinum selling Battlefield title, they will often remember and enjoy the sounds of numerous weapons and vehicles, but of course great sounding voices from clean recordings also make the game shine. In fact, Battlefield has a huge array of characteristic voices! With the recent … [Read more...]
Develop Audio Special Roundup
UK games industry website Develop-Online has posted a series of special articles and interviews with various members of the audio production community on game audio. This Audio Special discusses a broad range of subjects such as voice production and localisation, audio implementation, generative audio, sound libraries and the importance of setting and maintaining standards … [Read more...]