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Art and technique of sound design

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Jim Stout Special: Exclusive Interview

May 5, 2010 by Miguel Isaza

Following with the Jim Stout Special, here is a nice interview I had with him, talking about general aspects of his career and his thoughts on different aspects of sound design. Check: Designing Sound: Jim, tell us hen you decided to make your career in sound… How do you get started with this? Jim Stout: I guess you'd have to say it wasn't a "conscious" decision. I've had a … [Read more...]

New Post Pros in the Waves Team

April 30, 2010 by Miguel Isaza

Waves has added new profiles of post-production professionals to his "Artists Team". Hope to see new ideas coming from this relationships! “I've been using Waves plugins extensively for over 10 years. I used to haul around a rack full of gear we used to refer to as ‘The Bigulator.’ Waves was a critical piece of the puzzle to finally allow me to work entirely in-the-box. Aside … [Read more...]

Audio Implementation Greats #7: Physics Audio [Part 2]

April 14, 2010 by lostchocolatelab

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game Developers Conference and then take a brief look towards where these techniques may be headed. UNLEASH THE KRAKEN In Star Wars: The Force Unleashed we were working with two physics … [Read more...]

Chuck Russom Special: Gun Recording Guide

April 9, 2010 by Miguel Isaza

Introduction Of all the things that I have done in my career, I get more questions about gun recording than anything else. Recording guns is an exciting experience and it takes a lot of planning and quite a bit of money to pull off correctly. Often I am asked why someone should consider recording guns for ªa project. Here are my feelings on gun recording: Libraries don’t … [Read more...]

Looking for Creativity in the World of Sound Design

April 8, 2010 by Miguel Isaza

George Spanos has created another fantastic article on Game Sound Design, talking about creativity, covering common problems and different ways to get inspiration and constantly improve your creative ideas. Inspiration is a very mercurial event. One cannot control the moments of inspiration that occur or when those moments will happen. Some believe that with more work comes … [Read more...]

Chuck Russom Special: Exclusive Interview

April 6, 2010 by Miguel Isaza

Let's get started with the Chuck Russom Special! Today I have for you an interesting interview I had with him, talking about general aspects of his career, his tools, thoughts on the industry, and more. Designing Sound: To start please tell us how you get started with sound and the evolution of your career.. Chuck Russom: Growing up as a musician, I went into college knowing … [Read more...]

"The Hurt Locker" – Exclusive Interview with Supervising Sound Editor/Re-recording Mixer Paul Ottosson

March 31, 2010 by Miguel Isaza

Some days ago, I asked to Paul Ottoson for an interview on the sound of "The Hurt Locker". That was days before the Oscars night, so he becomes very busy, but he made an effort and sent me the answers to all the questions I did. Many thanks, Paul! Designing Sound: Tell us... How did you get involved with "The Hurt Locker"? Paul Ottosson: I got a call from one of the producers … [Read more...]

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