The September/October issue of the Editors Guild Magazine is now online and includes a very interesting article about the workflow and tools of three supervising sound editors of Soundelux: Scott Martin Gershin, Mark Stoeckinger and Mark Mangini. Also there are several comments from Bill Johnston, senior vice president of Engineering and Technical Services for CSS Studios. “My … [Read more...]
David Farmer Special: Perception of Sound
I'd like to talk a little on the perception of sound. We've mentioned how intangible it is, and therefore our perception of it is wide open to our own interpretation. I like this definition of Perception, as found on Wikipedia: "The processes of perception routinely alter what humans see. When people view something with a preconceived concept about it, they tend to take those … [Read more...]
Nicolas Fournel's Vision of The Future Of Game Audio Programming
The August issue of Develop magazine is available now, including an article with SCEE’s Creative Services Group’s principal audio programmer, Nicolas Fournel talking about his vision of the future of game audio programing: Nicolas Fournel has an impressive 20 years’ experience developing commercial digital audio software. He started out coding Amiga sample editors in assembler … [Read more...]
"The Recordist", an Independent SFX Company by Frank Bry [Exclusive Q&A]
Frank Bry is a sound designer and recordist who has worked on several game titles such as Dungeon Siege Series, Supreme Commander Series, Metroid Prime Series and more. He also likes to record sound effects and has an incredibly amount of sounds in his library. Today I'm going to talk about his company, called The Recordist, a place where Frank deliver sound effects since … [Read more...]
Rob Nokes Special: Exclusive Interview
Without further delay, let's start with the Rob Nokes special. Here is an interview I had with him, talking about the general aspects of his career, his techniques and tools, his company, and more. Designing Sound: First off, tell us how you started your career in sound and how you got to where you are today? Rob Nokes: My career started in 1987 in my hometown, Winnipeg, … [Read more...]
Exclusive Interview with the Audio Team of "Singularity"
For the guys of Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which has a really great sound work. Thanks goes to all the audio tean for taking the time to … [Read more...]
Jim Stout Special: Cool Software for Sound Design
Jim finishes his great special with another video, where he talks about his favorite software tools for sound design, answering several questions asked by the readers during this month. All the answers to the reader questions will be published on Monday. … [Read more...]




