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Erik Aadahl Special: Reader Questions

March 30, 2010 by Miguel Isaza

So, this is the end of the Erik Aadahl Special. Hope you've enjoyed it. Here are the answers to all the questions made by the readers on comments, email, twitter, etc. Thanks for participating! Designing Sound Reader: Hi Erik, I see you're using the 191 for most of your SFX gathering. Do you ever record in other stereo formats like XY or ORTF? Erik Aadahl: Some people find … [Read more...]

Erik Aadahl Special: Exclusive Interview

March 4, 2010 by Miguel Isaza

Let's get started with the Erik Aadahl Special. Here is a Designing Sound's exclusive interview with Erik talking about some aspects of his career, personal thoughts, his main tools, and more. Designing Sound: To start please give us an introduction about your career and how you get involved with sound design Erik Aadahl: As a kid, I played piano and started composing music … [Read more...]

From UT3 to UDK: Top 10 Changes to the Unreal Audio System

February 1, 2010 by Miguel Isaza

Chris Latham from Engineaudio has published a video with his top 10 changes to the Unreal Audio System from UT3 to UDK. 10. New Sound Actor Icons 9. Multiple Sound Slots for AmbientSounds 8. SoundGroups are now called SoundClasses 7. SoundClass Editor 6. Ambient Zones 5. Visual of Min Radius 4. Switch from OpenAL to XAudio2 3. Improved Distance Models 2. Improved Low Pass … [Read more...]

Audio Implementation Greats #2: Audio Toolsets [Part 2]

January 27, 2010 by lostchocolatelab

Developer created proprietary toolsets continue to provide a vital form of audio integration in the industry, especially in cases where the gameplay specific features need to be exposed and interacted with at a deeper level than what comes “out of the box” with most middleware. In the days before robust audio middleware toolsets this may have been the only way to get past the … [Read more...]

Richard Devine Special: Studio Tour [Part 2]

January 26, 2010 by Miguel Isaza

There are a lot of people interested on the gear of Richard, so here is some porn. The second part of the tour on Richard Devine's studio, this time with his toys, recording stuff and software...  If you want to know more about the gear, and how Richard use it, remember to make your questions. Rciahrd Devine: "These photos are taken from AIA university studio for our session … [Read more...]

Frank Serafine Profile by Soundsnap

January 5, 2010 by Miguel Isaza

Soundsnap has published a cool video/interview with Frank Serafine, sound designer and one of the founders of Soundsnap.com, one of the best websites for download great sound effects. Frank talks about his work and how he started with sound, and also make a good overview about the use of today technology and tools. … [Read more...]

Andrew Lackey Special: Top 5 Audio Tools for Christmas (but don't yet exist)

December 22, 2009 by Miguel Isaza

For the most part, Sound Designers use borrowed tools.  Most audio software has its basis in music, and through the years features have been added for linear post production and surround sound.  Particularly in the areas of interactive sound design and surround sound there are big time needs for audio software development.  Here's my Christmas list: 1. Sample Bank Audio … [Read more...]

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