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Art and technique of sound design

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Modular System Retrospective from a Sound Designer

February 13, 2018 by Richard Gould

This is a guest contribution by Seattle-based sound designer Chris Burgess. Chris has been working principally in game audio for the last several years to support his "healthy" addiction to synths. Recently he's worked on Guild Wars 2, Middle-earth: Shadow of War and République. I built my first modular system about seven months ago and dove in with an understanding … [Read more...]

Monthly Theme: Synthesis

February 1, 2018 by Ashley Coull

  Synthesis is a vast of possibilities. It allows us to create sound, destroy it, and morph seamlessly between the two. From building up sine wave oscillators through the classic form of Aggregate Synthesis, called Additive Synthesis, to using granular synthesis to bend speed, pitch and formant, these algorithms can produce an almost staggering breadth of audio … [Read more...]

Making a Music System – Part 3

September 14, 2016 by Charlie Huguenard

tick

Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]

PANO : Foley Synthesizer by Noise Makers

January 11, 2016 by Jack Menhorn

Sound effect synthesis is finally coming back into vogue and with recent increases in development as well as processing power; we are seeing great leaps in quality.  In that regard I  have asked Charles Verron, a developer of PANO to write this article explaining what they have been up to with their "foley synthesizer." … [Read more...]

Synthesis Tips for the Non-Synthesist

October 22, 2014 by Doron Reizes

Guest Contribution from Steven Smith Introduction In some ways it seems quite strange to find myself authoring a post on synthesis that has as its main topic: “Not everyone needs to be a synthesist”. But from another angle of practicality, it makes a great deal of sense. Many of us already have found ourselves naturally diving into certain areas of synthesis from within the … [Read more...]

Patch a Day Challenge

October 6, 2014 by Shaun Farley

Anton Woldhek, whose name you may recognize from the Game Audio Podcast, is a little excited for this month's theme. So excited, in fact, that he wants people to join him in a "patch a day" challenge. I think it's a great idea, though I'm doing a bit too much traveling at the moment to probably get started on it until next week (though I suppose my Pure Data Wavetable … [Read more...]

Synthesis!

October 3, 2014 by Shaun Farley

As you may have already realized based on yesterday's article post, we've turned over to this month's theme...Synthesis! We have more tools than ever that fall under this heading, and there's been a huge resurgence in modular systems recently. We're not going to focus exclusively on modular, but I chose that image because of how our friend Ivo Ivanov of Glitch Machines has … [Read more...]

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