Jack Menhorn: Tell us about yourself. What led you into doing sound design for games? Atsushi Suganuma: I am Atsushi Suganuma, I am an audio director at Square-Enix Japan. I worked on both “FINAL FANTASY XV” game development as well as the CG animation feature film “KINGS GLAIVE FINAL FANTASY XV”. On the game side, I was managing our audio team as Audio Lead … [Read more...]
Big Noise Go Boom: Bass Management and Your Subwoofer
Let’s talk about surround sound systems for a quick second, shall we? A modern surround sound system, in its simplest form, consists of six channels; Left, Center, Right, Left Surround, Right Surround, and the Low Frequency Effect channel. The first five channels are all fairly self-explanatory, denoting the location of the speaker itself and the channel’s … [Read more...]
SFX Independence – October 2013
A quick roundup of the independent sfx libraries to have hit our inbox this month. Blastwave FX - Heroes & Villains Blastwave FX have launched a competition to coincide with the release of their latest library collection, Heroes & Villains. You will need to call upon your most potent and deadly super power for a chance to win: entrants have to post a … [Read more...]
Recording FX In 5, 6, 8, Or More Channels?
Guest Contriubtion by Randy Thom Acoustic Authenticity Versus Entertainment Value When designing a set for a film, the art director tries to use what is good about the real world place where the scene will be shot, but also tries to avoid being straight jacketed by what is there. The cinematographer usually has a similar approach in deciding what to shoot and how to shoot … [Read more...]
My Impressions of Dolby Atmos
One of the hot topics at AES this year...and by “hot,” I mean a subject that had multiple conference sessions devoted to it...was the concept of adding height to the spatial information presented by multi-channel surround formats. I’m sure a fair bit of the enthusiasm for this subject is caused by the announcement and release of Dolby Atmos earlier this year. My experience … [Read more...]
The Sound of "Saving Private Ryan"
U.S.O has published an interesting post about the sound and music of Saving Private Ryan, a film with the sound design of our Julys's featured: Gary Rydstrom. Gary Rydstrom (an excerpt from Surround Sound, Second Edition): Since we hear all around us, while seeing only to the front, sounds have long been used to alert us to danger. In Steven Spielberg's Saving Private Ryan, … [Read more...]